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I agree. There are three ways to improve on a character's melee combat:
1) increase "to hit"
2) increase damage/hit
3) increase number of attacks
The fighter scales better than most in two of the three, and is the absolute best at one of the three.
I am running a game this weekend and a player who is new to D&D, but not to pnprpgs, was making a druid. He asked me what specialty he should take, since he wasn't interested in the complexity of making one for himself. I saw that he had chosen the spell focussed version of the druid to play and...
If taking an action got you all of your ED back it may be a good deal
Also, I'd like to see players being able to spend as many ED on something as they want.
Lastly, swap out the bonus feats for fighting styles and the fighter will be set.
I think that having the ranger be a spell caster is an important way to say that he isn't just a fighter, and it gives him a different way to approach things. YMMV
Your second point is semantics so it's probably the easiest fix of all time.
The spells and progression past level 16 aren't...
Honestly I really don't think it matters. They should just give you 'form of the [insert stat block here]'
you can choose what to call the thing.
If you want the stats, size, attacks, and movement to better represent your chosen animal then you may be out of luck because they will need to...
I suppose you could just set DC = 10 + NPCabilitymod
I get the math and I don't disagree with you. Maybe for contests you should add your ability score instead of its modifier. Probably the best thing to do is substitute a d6 for the d20 when doing a contest
I really agree with this interpretation of events, and I don't know what to do about it. I understand that some people think that all mundane tasks should be attemptable by untrained people, but at some point the task is just too complex to actually do untrained. For example, I have no idea how...
contests are just an extension of the skill system to begin with. if you are performing a skill against someone can perform the same or opposed applicable skill then instead of having the DM set a DC you just use the opposing skill roll total as the DC.
So if I'm in a STR contest against a...
I did a word search for 'challenge' in the DM guide and only found the word challenge three times, none were a method of doing things. Are you talking about contests? because I happen to like the contests
What they were probably thinking was "hey lets not pigeonhole people into having to take a certain class to do a certain thing"
what they ended up with was "we have this pool of abilities and bonuses that people can choose from, if you dont choose that you can do a thing then you cannot do that...
So right now we have a few different types of feats.
General Feats - change the way the rules affect you. rules say you don't get advantage when your enemy sees you jump out of the shadows? now you get advantage on your first attack
Martial Feats - allow you to perform specific combat actions...
I really don't think the Lawful restriction is going to be a big deal since nothing in the game so far actually uses alignment relations (or am I wrong about this?). So if you decided to make a Cavalier and just play a game without alignments it wont actually make any difference in terms of your...
I'm not the biggest fan of the fighter just having bonus feats to pick from the collective pool, but then again I don't have a problem with other classes not being able to do things that have been designated fighter-exclusive.
Edit: in response to the paladin alignments. I don't have a problem...
so when it comes to class features you have three levels of exclusivity:
1) unique class features that only a class can get and no one else can attempt to perform no matter what. Things like wilde shape fall into this category. No matter what the fighter does he cannot wild shape.
2) features...