Recent content by braro

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    D&D General Dice Fudging and Twist Endings

    So I am generally anti-fudging - I roll out in the open, and will often communicate the AC after the first few rounds (or after a PC hits it) or something. But I wanted to throw out something to get a perspective on where this hits on fudging. If a character is attacking the last foe in an...
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    D&D General How would you redo 4e?

    I'd go one step further and draw a distinction between figuring out the most optimal response to a situation, and making the decision to commit to that optimal response knowing that it may cost me an optimal response later. Both can scratch the itch, and in different ways, but I think there is...
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    D&D General How would you redo 4e?

    This is coming from my specific playstyle, but - I like having some form of limited resources because it lets me make more decisions. If my best strategy is always available, then there is less problem solving. If I want to feel creative, I need there to be costs between things - a reason to...
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    D&D General How would you redo 4e?

    Paladins get fighting styles as well, and then some other always on abilities - like divine health, protective auras, as well as improved smite for always on radiant damage. Which, that is scaled out from levels - but the fact that it also gets what fighters get makes that more functional.
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    D&D General How would you redo 4e?

    So far, I have been planning to have the hexes as partial walls as a place to use cover or squeezing, to make mobility a bit more.
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    D&D General How would you redo 4e?

    One thing that I realized while prepping for savage worlds - I would probably move to using Hexes by default, if I were redoing 4e.
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    D&D General How would you redo 4e?

    I would look to remove things with small, conditional bonuses. I would go for bonuses either being small and static (+1 to hit with longswords) or large and dynamic. And cut down on dynamic bonuses - the memory issues posed by remembering the number of dynamic bonuses or effects in place is...
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    D&D General Iconic and Best Adventures in each Edition

    As someone who only had preboxed adventures started in 3e: Non-Starters: 3e: Red Hand of Doom - had a great blend and fun challenges, and had a real threat. A lot of my campaigns 4e: King of Trollhaunt Warrens - had a really fun, psudo-faerie feeling to it that I enjoyed. I liked the use of...
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    D&D General Essential supplements for each edition

    For 4e, Heroes of the Feywild and Heroes of the Elemental Chaos were both essential to me. I actually prefer them to the 2nd PHB (more or less). They were some of the last books made, and they worked really well as expansions for the pre-essentials game.
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    D&D 5E [+] Explain RPG theory without using jargon

    I want to try a specific attempt at describing some RPG theory/terms without jargon - I am curious at how this one reads: Exception Based Rules Design When you are making the game, you give the player a broad set of rules that apply to the whole game system. However, you also specify that...
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    D&D 5E 5E Healing Surges - Do You Use Them?

    It generally hasn't impacted it that much for me. My players tend to choose racing the enemy down rather then backing up and healing a lot of times. But if they are in a defensive position, like behind cover, they can rally more. So it tends to keep them a bit more mobile and looking for...
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    [4e] Broken World Campaign pitch

    Looking for players for a new game. Right now the time slot is 7-11 EST on Saturdays, ruleset being 4e. Here is the pitch: The Breaking of the Old World Almost a millenniaago, the Eladrin Empire began. Like manycountries, who they were and what they were evolved with time, but in the...
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    Thoughts on Multiclassing

    One perspective I have is this - a level isn't a level, a level is just a cache of experience. Lets assume that we are talking about 3e. So our level 6 fighter has 15K Experience, and needs 21K to level; so a delta of 6K. He achieves that 6K, but instead of learning how to fight, he invests...
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    What ideas from 13th Age are people using for dnd?

    For "simple" games, like 5e wants to be, I have used their background load out of skills. For "Complex" games, like 4e, I sometimes use their movement/engaged rules if I don't want to graph it out.
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    D&D 5E Is DnD next chasing a pipedream?

    For rating the 4e/Vorthos relationship, I have found 4e to weirdly be the system that works best if you don't know the rules - because each power is self containted and works on its own. A lot of people I play with barely know the rules, outside of "Standard, Move, Minor" "Red, Green, Black" and...
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