Some slightly untested homebrew ideas for wizards.
At first level you know 1 first level spell, 1 second level spell, and 1 third level spell from any classes spell list. The only way to obtain more spells is by copying other spells into your spellbook, or researching new spells. You may cast...
Curious as to why you think it should be a feat. Off the top of my head, all the classes that normally get it at 5th level, will already have the prerequisites. Is it so wizards and rogues can be beefed up?
I’ve been running Barrowmaze for almost two years, with a 5E homebrew rule set that dials back the power levels of PC’s.
When it came to levelling, I used gold for xp. 1 piece of gold equals 2 points of experience. The party shared gold and I kept track of what was found and spent. All magic...
For the first 4 levels of a megadungeon campaign I did gold for XP. Started with a 1:1 ratio, but then realized that was a little too slow, so I bumped it to 1:2.
Once the party achieved 4th level, they had enough gold to stop worrying about paying for things, so I switched to milestone.
I...
We do a one shot holiday special. I am the forever DM for our group with the exception of this one session. It’s usually a high level, gonzo adventure that revolves around some sort of Christmas theme. Last year we had to recover Santa’s sleigh from an island fortress where an Enter the Dragon...
Yeah. I was running a megadungeon and wanted to entice the players into risking their characters lives for loot. The goal was to get rich or die trying. I know it’s not the average gameplay style at most tables, but I wanted to capture the feeling and experience of the characters going from...
I was running Barrowmaze and decided tweaking the treasure drops for the sake of pacing was going to be way too much work for my feeble mind. I was flying by the seat of my pants because I didn’t know what the rate of advancement was going to be like. I actually started with a 1:1 ratio and it...
Use gold for xp for the first 4 levels. 2:1 ratio. Watch how important gold becomes. Also downtime activities and lifestyle expenses are a fun, off camera way to use gold.
Tell him to tell you what it is he expects to happen after the Elf kingdom is defeated. Does he want to have her crowned yet still go on adventures? Avenge her family? If he can’t give you those answers then he’s got three options.
1. He plays whatever you come up with next for the character...
I like it. Maybe a bit too granular for my tastes, but I can see the benefit of having initiative procedures for different levels of fights.
I’m currently using side initiative, but at the start of every round. Highest on a D6 wins, ties go to the players. Once it’s settled start lighting...
I’ve put a cap of 10th level on the campaign I’m running. Party is at 5th. I plan on giving the characters more of their class abilities when they complete mighty deeds. I know, not much different from actually levelling, but all that will be given is the class ability.
The other cap I...
Get you all some Barrowmaze!
I’m a big fan of dungeon crawls, particularly running them. The idea that there’s this strange place, filled with monsters and treasure of a bygone age, and the whole point of the game is to face those dangers in the name of getting rich and acquiring power is what...
So to start, I’ll make it clear that I’ve homebrewed some rules that make characters have less HP, so the DR’s will seem low if you’re using basic 5E.
Light Armour
Clothing, AC 9 + Dex mod, common, advantage on stealth checks
Hide/Leather, AC 10 + Dex mod, common, advantage on athletic checks...
I use a flat Damage reduction number based on the type of armour. Keeps rolling to a minimum. Has worked well. Even have consumable type armour that soaks up a single hit when the player chooses to use it. Shields can be used to negate a critical hit, but if they do, they are shattered. Also...