I once figured out that my annual earnings on DMsGuild are almost exactly equal to my annual spending on TTRPG stuff. They might as well pay me in company scrip (except not all the stuff I buy is WotC).
I really enjoy creating stuff for publication, but on a pure time/effort vs cost analysis...
@FitzTheRuke
I think part of the confusion you might be having with the Discord thing is that there actually isn't a "Mastering Dungeons" Discord server. There is @Alphastream's Discord, which has a channel in it dedicated to the Mastering Dungeons podcast.
I am in Alphastream's Discord by...
That is true, but you will have to trust me when I say that even the top 4% on DMsGuild is...not a lot of money at all.
Like everything in the TTRPG space, the profit margins for everything are razor thin.
Currently, DriveThru does allow fiction content (including comics). I expect that the reins will be kept tighter with DMsGuild for the foreseeable future though, and they'll stick with adventures, rules supplements, and maps.
I've signed up.
FWIW, what @SlyFlourish says about the DMsGuild rules & licensing is 100% accurate, BUT that doesn't mean it's necessarily the wrong place to publish - it very much depends on what your goals are, where you're at career-wise as a creator, what your expectations are, and how...
I get what you're saying, but I do have enough experience with my brain to know that, all things being equal, "loads of irregular cards and tokens" is always much worse than "sheet of paper" for me personally, across the board.
Hot take: this format is in no way easier for my brain to process than a character sheet.
That said, I 100% applaud the elimination of the 1-18 ability score numbering, which is a vestigial artifact of earlier editions and no longer needed in the current game.
Next re-do spells so spell levels...
I'm working on an actual play right now sponsored by Green Ronin that uses their Adventure Game Engine, which has mechanics that pretty much mandate telling the player the DC (in AGE's case "Test Level" but it's the same concept) number for effectively any skill roll they try to make (and such...
In some cases, people use "player skill" to mean "system mastery." Meaning people can become very skilled at knowing how the abilities on their character sheet work and when and how to deploy them in play. For others, player skill means looking up from the character sheet and using more of your...
I actually think the 2024 rules are a step backwards towards 3E-level granularity and away from 2014's move towards DM fiat.
The 2024 rules attempt to codify a lot more player actions than 2014 does, and assigns set DCs to many tasks where 2014 steps back from doing so.
As a designer, when making stuff for 5E I do my best to create encounters that allow multiple solutions, and can be solved by skilled play or by character-sheet-based options or by some combination of both. I don't always succeed at designing for that, but my strongest stuff allows for both...
I generally start at 1 but get to 2 fairly quickly (after ~4 hours of play).
I’ve run Dungeon of the Mad Mage (never completed the dungeon despite multiple attempts) and started those at level 5.