Recent content by calprinicus

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    D&D 5E What rules would you like to see come back in 5E?

    Sounds like a lot of people just want things that old editions had. I agree with some, but believe a lot of them should stay in the past. what I feel is severely lacking: • spell interruption. • more rules to reinforce cooperative play • different ways to gain XP (not just combat ) • removing...
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    D&D 5E The Paladin naming convention

    I would also hope that champion becomes the container for the three sub classes. however in the end I could care less what they are called.
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    D&D 5E L&L: New Packet Hits This Wednesday

    Valid. I hope that they limit the multiclass benefits. looking at how much frontloading there is you could get very powerful very quick if allowed to multiclass each level. Im also a fan of the no multiclass option. If not it might be houseruled.
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    D&D 5E L&L: New Packet Hits This Wednesday

    When I saw 'first level wildshape' the only thing I thought of was being cheated since thats normally why I invested in a druid. Now a simple 1 level of multiclass and everyone has easy access to it.
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    Monsters: cooperation and team takedowns.

    Hey guys I'm gonna call upon the wisdom of the great GMs floating around to help me solve a problem I'm having. My current party just went through a climax where they skismed ( in character ) and are hesitant to trust each other. i now want ways where they have to start working together...
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    D&D 5E Healing Options Poll

    My ideal healing: "The 4 pillars of good healing." 1) everyone has some mechanic or way to heal themselves a fair amount when needed. Healing surges were good. I would probably have lower amount (1/10 max) instead of (1/4 max). have them be a limited resource with weak heals, Give them more...
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    D&D 5E Is it finally time..

    I've also done armor as HP in two or three sessions and it worked alright, but only since in DnD hit points are abstracted. The main reason I don't like it is because it doesn't hold up as well as the current AC only system. Lets say I have 50 hp and my armor provides 20 of that. If I've been...
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    D&D 5E Exploration Rules You'd Like To See

    I'm going to share with you the gem I've been using for about the last 6 months to handle exploration framework and I could not be happier with it. I've been working on it during game nights and here on enworld. I have used this system in other roleplaying systems outside of DND and Pathfinder...
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    D&D 5E Am I the only one that likes two weapon fighting as is?

    I see a lot of people who rant on two weapon fighting (TWF). I have playtested this since it was an options or next and am quite happy with the rules as they stand. The current iteration is to use one action to roll 2 attacks that both deal half damage. This in practice is a good balance. I'm...
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    Monte Cook's new RPG: Numenera [UPDATED]

    Sounds interesting. Wish more was posted about the mechanics. Wonder how he plans to make it easy to run on the fly with little or no preperation. I'll Probably throw enough at the kick starter to buy a PDF version. Forgot to quote but traveller and gurps both had good sci-fi themed RPGs.
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    Penny Arcade Podcast with Mike Mearls

    Overall, I think that this is a good marketing move by Wizards to show the transition of bringing characters from different versions to DnD Next and I'm interested in how the easy the swap will be. They haven't done anyone yet, though Jerry sounds like he'll be the first character guided through...
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    Why I like skill challenges as a noncombat resolution mechanic

    In short, the narrative by the PCs during the event will not change the win/lose condition of the outcome at it's core. No matter how they complete the event the PCs reward is getting reinforcements. Losing might resolve with another Event, harder combat, or some other penalty. Events are just...
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    Why I like skill challenges as a noncombat resolution mechanic

    There are many ways to handle narrative events. I know my group prefers to actually just roleplay it out without any mechanics behind the scenes, which is fine. However these can be done just as easy with a mechanic for those that prefer that method. Note: At the end of each round the DM throws...
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    Why I like skill challenges as a noncombat resolution mechanic

    narration for an event at my table is: 1.) player discuss as a whole a plan of action 2.) each player describes "what they want to to, and how they want to do it." 3.) they rolls dice to determine outcome 4.) DM describes the aftermath and tells player how many dice to roll. Each player is...
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    Why I like skill challenges as a noncombat resolution mechanic

    I like a lot of what you guys saying especially the decision-points, however there is one thing you do that I disagree with and want to propose a solution. I do not think that players should be penalized in any way when they succeed, it takes the glory of a success and makes it mean less to the...
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