I bought some Spellfire and Dragon Dice. Heck, until fairly recently, my black Dragon Dice bag was still in use for my normal D&D dice bag. Spellfire was pretty terrible. It was all IP and no decent mechanics. It felt like a kids game. They also did BloodWars CCG, which I invested way too...
Am I the only one who enjoy the insane complexity of DJ when it came out? It is rough by today's standards, but back then it had some cool new ideas (at least to a broke teenager). I ran games and people enjoyed them.
Back on topic, I remember reading that the DJ lawsuits was more a spite...
So, $100 gets you a rulebook ($50-60 retail most likely), some decks of reference cards ($20 each probably) and some custom dice ($20 most likely). I don't see the "huge savings" there, unless you count the special edition covers. While those looks cool, I'm not sure they are enticing enough...
I still use the FF, I just have to convert the monsters to 5e. So many players memorize the MMs, like they always have, so I have to get creative. Snagging creatures that haven't been in print since before most of players were born is a good place to start.
I bought both as pdf and POD. My print copy of Rules Cyclopedia has sections that are so blurry that they are almost unusable. They actually give me a headache if I try and read more than a paragraph or two at a time. The problem doesn't seem to be an issue in the pdf, so I am working with...