Yeah. So, over the course of the entire game the highest skill bonus you can reach is 10 (5 in a stat + 5 ranks in a skill). So much more constrained than even 4e's specialist to non-specialist range.
There is no Difficulty Class guidance in the Endeavor chapter. It falls back on the general...
Characters are going to be fairly diverse because you really cannot hyper-specialize. At character creation skills are capped at 2 ranks and the cap only increases when you go up a tier. Until you get to level 6 (where the cap goes up to 3) skills remain capped at 2 ranks and you get 2 skill...
You don't stop running the game because you are in a skill challenge. The individual actions/roll still change the situation state, alter how difficult things are and have their own consequences beyond success and failure of the larger skill challenge. You still bring it every moment of play.
D&D should definitely be included, but not given special weight because more people play it. Vastly more people play Call of Duty than Clair Obscur, but the latter does not need to justify itself or have expectations for how it works by default based on the former. Vastly more people play...
One of the key differences is that Cosmere/Plotweaver characters are more well-rounded and less specialized even if you focus on a single path for your character (you gain additional skill ranks at every level but the cap on how many ranks you can gain progresses very slowly). The heroic paths...
Games are not just collections of mechanics. They also have objectives, agendas and social rewards they are built upon. If you export the social rewards the set of player agendas from D&D into a game like Marvel Heroic, Monsterhearts or even World of Darkness games where you have stuff like...
So, part of the reason I personally have not felt compelled to really talk about it is because this is basically what we got during the Kickstarter. There's just not a lot of new to talk about because most of discussions we'd be having are the same as the ones we had last year around this time...
Not sure about online, but at least in our local group there's a lot of interest. I'm likely to run it once one of our two active campaigns (Wraith, Final Fantasy 8 Cypher hack) is up. I am also starting to look at using the Plotweaver system as a basis for a Wheel of Time game down the round...
@Micah Sweet
The issue with "reality warping powers" is two-fold from my personal perspective:
1. You are applying the standards and play methodology of an unrelated style of play to one where those standards and methods are not in effect. No reality is being warped because there is no game...
I don't think curation of options is particularly related to broader playstyle questions. I personally tend to favor curating the list of available playbooks when I run Masks, Monsterhearts, Apocalypse World, et al to have a level of thematic cohesiveness. This extends to more traditional games...
Sure. They're welcome to find their bliss elsewhere. Given my personal disinterest in world building for its own sake (though I generally end up doing a fair amount in support of other stuff) I am likely not the right GM for them.
My personal concern in these sorts of situations would be are players acting on their character's curiosity or their own? Do their actions make sense for someone who has lived in this world their entire life or are they acting like a Connecticut Yankee in King Arthur's Court? For any game I care...