Recent content by Campbell

  1. Campbell

    Daggerheart General Thread [+]

    I think there's actually a pretty good mix in the zeitgeist. Daggerheart and Draw Steel go one way while Fabula Ultima and Plotweaver (Stormlight Archive) are going the other way (using classes as mix and match paths to let you build the specific character you envision).
  2. Campbell

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    It's a medium, at least as I mean it. When I talk about tabletop roleplaying games, I am speaking to games played within a negotiated imagination where what we imagine impacts how things are resolved. It's also why I prefer "table talk roleplaying game" to "tabletop roleplaying game" as the...
  3. Campbell

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    The broader issue is people assuming all roleplaying games should fit a specific mold. I don't see why roleplaying game as a label should be more specific than video game, board game or card game.
  4. Campbell

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So, one of the big issues from my perspective is that the narrative consequence for resting feel fuzzy. One way to deal with this is to have player facing clocks with explicit consequences like this is when reinforcements arrive. That way it becomes a part of the game experience rather than a GM...
  5. Campbell

    Your Three Desert Island RPGs

    Legend of the Five Rings (Fifth Edition) @RenleyRenfield 's Vampire Hack Apocalypse Keys Hoping Fabula Ultima adds itself to contention.
  6. Campbell

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not really related to any other point, but the games most people think of as storygames do not give you more control over the narrative. More often than not they snowball out of anyone's control (and that's part of the point).
  7. Campbell

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    How is a fiction where a wizard has more or less resources than the other more believable? How does having 4-6 spell slots versus 2 or 3 result in a more coherent world? I think there are gameplay reasons to prefer one or the other and aesthetic reasons, but not believability ones.
  8. Campbell

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Either that or real people, playing real games who deserve to be treated with the same respect as anyone else regardless of if meeting their needs is something Wizards deems worthwhile from an economic standpoint. There is certainly nothing theoretical about my gaming preferences - they born out...
  9. Campbell

    Fabula Ultima general thread [+]

    It's looking like Fabula is shaping up to be the next game I run. We've talked about having our game be a follow up to Final Fantasy Tactics (with some alterations to better suit Fabula). I have to say that I think Ema might actually be the game's biggest strength. They are the most engaged...
  10. Campbell

    What is/are your most recent TTRPG purchase(s)?

    The layout really sings when you see it in print. Lots of great spreads. Almost no runover. As a graphic design geek, I really appreciate these books on an aesthetic level.
  11. Campbell

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I would not call it a design flaw as much as the point of the design. Pathfinder Second Edition is trying to model the sort of fiction where you go from collectively struggling to take down a single basilisk to being able to confront several at once. It's pretty much its reason for existence. A...
  12. Campbell

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sorry. I was speaking to Warhammer - The Old World which uses a relatively flat dice-pool based system with escalating advancement costs. Granted it is not billed as a new edition.
  13. Campbell

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's all without even getting into New School Renaissance games like Into The Odd, Black Hack, The Nightmares Underneath and Worlds Without Number which are deliberately questioning the value of number go up and do we even need checks.
  14. Campbell

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Flat math is here to stay. When you look at how designs are trending, games designed after 5e have even flatter math. Draw Steel, Fabula Ultima, The Stormlight Archive Roleplaying Game, the explosion of Powered by the Apocalypse and Forged in the Dark games, Year Zero Engine game, newer 2d20...
  15. Campbell

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    All I will say is that any game that does not provide me with a different starting point when it comes to encounter design gets thrown in the bin of never going to run. I like to run and play multiple games. If I have to spend a year or two developing intuitions about what appropriate encounters...
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