Thank you for sharing the anecdote, Blue.
I am still hoping to get more categories from folks, however.
I might also break down the XP award phase into different parts, similar to your anecdote:
Part 1: Player Awards:
Each player suggests one group award.
Each player suggests one award for...
More details
@LordEntrails
I find D&D's regular XP system to be too much accounting. This system is meant to be simpler in that XP points accumulate from categories similar to video game "achievements."
I am looking for new XP awards to add to the ones I already have. New "'achievements," as...
Constructive feedback requested. Can you suggest any additional XP awards (with catchy phrases, if you feel so inclined) to add to the ones below?
General Awards (+1 XP/award)
Danger (Survived one or more potentially lethal encounters/situations)
Mortal Combat (HP reduced to/below...
Easy fix for high CON: each time your character is reduced to 0 HP and fails one or more death saves, you lose a point of CON permanently. Don't want to lose the CON? Then drop one point from STR and one point from DEX. Those crippling wounds have an effect over time....
D&D 5E Initiative a la Mike Mearls (?)
Here's a way to implement Mearls' initiative system....
Each round you declare your general intentions (in order of lowest to highest Proficiency Bonus) before gathering dice to roll for initiative (lowest roll goes first).
Declare general actions, in...
I don't understand your post.
Immune to what mechanic? Auto-hits from sneak attacks? And what favor? The mechanic applies to one and all.
How is requiring the DEX component to add to AC be predicated upon one's awareness of the attack? It's simply the flat-footed condition from earlier...
If a player can't take a fair lump now and again then he or she should return to watching My Little Pony and wondering about the magic of friendship. Better for all concerned.
Actually, I never played 3.5. I looked at some of it, but I was still in the "D&D is too simple for me now" camp back then. I've come back to the game with 5E because some of the simpler parts of 5E are better than a lot of the complicated parts of 3.5 (or Pathfinder). Perhaps it's safe to say...
A succinct way of putting it.
As for game balance, my primary concern is to eliminate anything outside the fuzzy edge of moderate imbalance. Again, the threshold for this is relative.
The popular conception of game balance that many folks espouse (with talk of "DPI" and "optimization," etc.)...
@LowKey
You are not wrong. But some aspect of being flat-footed needs to be brought back to the game. I might split the difference and have any addition of DEX to AC be predicated upon using a reaction (for one and all), and have other addons like WIS or CON from unarmored defense remain...
LowKey
I'm not relying on strict wordings; I'm trying to get to what I believe is the intent of certain rules, subject to the caveat of suspension of disbelief trumping the breaking of disbelief.
Not having to don armor counts in so many other ways. Characters don't sleep in anything other...
Versimiltude is a good word. I've also used the term suspension of disbelief, rather than a wholesale breaking of it. I've addressed the flavor origin of an unarmored defense. I've also stated that inasmuch as it's a game of magic and adventure, some folks like a more grounded playstyle...