Recent content by Cassander

  1. Cassander

    Confirming crits, good idea, bad idea, or worst idea ever

    Going back to the time before 3e came out, I had always been against critical hits before because I thought it was ridiculous that someone with a high chance to hit would have the same chance to crit as someone with a low chance to hit. For example, if you could hit a weak monster on an 11 or...
  2. Cassander

    [Saturday AM] The Pigskin Job (Leverage) ** Full: Accepting Alts **

    We're planning to be there. About to head out now. One warning: I'll be on painkillers, so expect me to be even more Casstastic than usual. (Tom, don't let Jody wabbit out on this now!)
  3. Cassander

    [Saturday AM] The Pigskin Job (Leverage) ** Full: Accepting Alts **

    Just as a heads up, I'm having surgery on Thursday, so there's a chance I won't be able to make it depending on how my recovery goes. I'm planning on being there even if I have to hobble in, but I just wanted to warn ya. Btw, you using characters from the show or original characters?
  4. Cassander

    [Saturday AM] The Pigskin Job (Leverage) ** Full: Accepting Alts **

    Please sign me and Frai up for this.
  5. Cassander

    [Dread] Jenga beat up my dice! My results from the indie horror RPG.

    Yep. Definitely useful for a one shot, though you never know when there will be a sequel! I was part of a one shot that ended up going three sessions, the last of which was six hours long. From the sound of things, it seems like we might have a spin-off (same world, new characters) next year...
  6. Cassander

    SUNDAY AM: Big Trouble in Little Glantri (Basic D&D) 1 OPEN SLOT-UPDATED PLAYER INFO!

    Yeah, I heard there were some tavern brawls the first time. I've also heard that Cedric's cousin is pretty smokin'. And actually, I was told Spring DC Gameday will be held in May this year.
  7. Cassander

    SUNDAY AM: Big Trouble in Little Glantri (Basic D&D) 1 OPEN SLOT-UPDATED PLAYER INFO!

    Two thoughts on the next installment: 1. I'd love to see Kat in a city. 2. May is too far away!
  8. Cassander

    Sunday PM: Dying at St Margaret (Trail of Cthulhu) (Full -- Accepting Alts)

    About the d7 S7S idea: Yes. Replacing the most boring die with the most interesting die is pretty much a win-win situation. And ya get setting synergy to boot! And I actually have a fix for True20 to bring in other dice which I intend to use if I ever get around to running a True20 game.
  9. Cassander

    Sunday PM: Dying at St Margaret (Trail of Cthulhu) (Full -- Accepting Alts)

    And just cause I hate only using d6s, how's this for a sanity mechanic? You always have to roll under 2, and the difficulty of the check determines the die you have to roll. So the easiest would be a d4 which would be 50%, just like the standard 4 on 1d6. The equivalent of 5 would be rolling a...
  10. Cassander

    Gameday Raffle

    For what it's worth, ThinkGeek got one sale out of doing this even before the con. I had gone to their website and saw something I had to have in the clearance section and bought it. The wind-up flashlights are pretty cool too.
  11. Cassander

    Saturday AM: DINO-PIRATES OF NINJA ISLAND

    *Ellie licks Corey to say thank you for running this game*
  12. Cassander

    Sunday PM: Dying at St Margaret (Trail of Cthulhu) (Full -- Accepting Alts)

    Thanks for running this, Matt. Anything that can turn a cheerful priest into a mass-murderer has to be good.
  13. Cassander

    DC Gameday VII -- October 9th and 10th, 2010

    Thanks for Jody, Liz, Tom, and everyone else who made this happen. It was fun.
  14. Cassander

    SUNDAY AM: Big Trouble in Little Glantri (Basic D&D) 1 OPEN SLOT-UPDATED PLAYER INFO!

    Thanks for running the game. I'm glad I finally got to play this and am calling dibs on Kat for next time! Everyone was cool. Thanks for putting up with all my scouting.
  15. Cassander

    Saturday PM: "Excision" - DRYH/Inception Hack

    Thank you for running this game! It was pretty cool and definitely captured the feel of the movie. The other players were very good as well and came up with lots of good ideas. I'm suprirsed it worked so well given that we created the adventure at the game. Interesting to have the players create...
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