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A Wizard subclass would be my preferred style, right now playing a War mage reflavored as a witch but I have yet to find a homebrew that is relatively balanced or interesting.
I see the world and encounters in a fluid state, the cities and the trade routes that connect them are "safe" for commoners and low-level PC's. The danger is when they leave the roads or head to more remote places, like there is no levelled zones as I scale the quests/rumours to their level but...
Well I've set it in the Fable universe so the players have all of Albion to enjoy. I've set up the narrative that the players are young Heroes and every time they complete a quest they get one step closer to levelling up. No exp for killing enemies as I want to encourage diplomacy, exploration...
Hey hey, does PF2E have tiers of play similar to how level 1-4 is Local Heroes in dnd 5e or could someone please give me an equivalent? Sorry if it is in the rulebook somewhere, but I'm curious to know as I'm planning a small sandbox game and would like their reputation to reflect their level of...
That is a very interesting and bad faith (almost looking for a reason to be mad) interpretation, I've played a lot of systems and 5e is simply not built to support the Ranger or survival games. Hence why I took time out of my day to recommended things he may like.