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Recent content by CF

  1. CF

    Homebrews - Who's starting over?

    Oddly enough, with the changes announced so far, I feel like this new edition fits even better my homebrew setting than 3E. This elf thing, for instance. Is mostly what I've decided to do with elves in my setting (make them a ranger favored former faerie tribe-divided race). I'll probably just...
  2. CF

    Which is better: per encounter or per day?

    I actually don't like x/whatever. I'd rather have tokens, cool-down and such kind of mechanics. But if I have to choose between /day and /encounter, I'd take the later. But that's just because I like my adventures action packed and the /day system always gave me more problems in game than the...
  3. CF

    Has D&D become too...D&Dish?

    I agree. 3.x is pretty much lighter than it's former incarnations when it comes to combat (and most of the other stuff). However, I really don't like it's inability to decide if the combat should be simple or complex. We got squares and aoos, in order to make things more tactical. On the other...
  4. CF

    Hasn't D&D become even more fun lately?

    I voted: I don't enjoy it as much as before, but still like it a lot! But I guess this doesn't really have to do with the rules. Is more a matter of point of view. I've started gaming with D&D back in 89. But only after 3.0 was released I've started buying tons of books. And it seems that after...
  5. CF

    Has D&D become too...D&Dish?

    I guess the new D&D (opposed to Ye Olde D&D and AD&D) is experiencing since it's begining a kind of "armamentist race" regarding it's characters powers. I mean. The settings are getting more "powerfull" because they are trying to accomodate the power that the player characters usually have. And...
  6. CF

    The top 100 'Sacred Cows' of Roleplaying

    #24: Writters using role-playing to justify avoidance to a broken rules system. #25: The peasant to king evolution. You should always start as weak as possible to just power up during game.
  7. CF

    Homebrew Worlds- What is in YOUR world?

    Áquila - Two Worlds. One Planet: This setting is mostly vanilla. It's the world I accidentally built while I DMed *D&D since I've started DMing *D&D (about 1994). It's a world once dominated by a huge empire, but that had to deal with a major break up between eastern and western portions. Both...
  8. CF

    Why the assumption that epic levels are purely optional?

    Think midichlorians. They've screwed up. Just pretend it doesn't exist, like everybody else does. ;)
  9. CF

    Tome of Battle cover!

    I would say eleven players, but I guess it would be somewhat boring to play a soccer match in D&D.
  10. CF

    Monk - what do you like and dislike?

    Yeah, but you do with your legs, elbows, forehead... In fact, a monk with a polearm or a bow might be a nice call. Wouldn't be any more strong than the average monk, but it would certainlly be quite cool to picture.
  11. CF

    Monk - what do you like and dislike?

    Try to incapacitate the fighter, you mean. His stunning fist's DC is really poor and the save is based on Fortitude (the good save of the fighter). The grapple is a somewhat dash manouver if the fighter is in a party. Also, stealth is really a good weapon for the monk (I like stealth no matter...
  12. CF

    Monk - what do you like and dislike?

    What's the point of being the one still standing if you cannot be valuable for the party? I mean, the monk isn't all that important. He doesn't fight as the other man-at-arms, he doesn't heal, he doesn't have any spells and he isn't exactly the best rogue. And even as the 5th character of the...
  13. CF

    Monk - what do you like and dislike?

    I blame MAD (not Mad Mac, I mean Multiple Ability Dependency) on this.
  14. CF

    D&D 4E PHB III or 4E PHB which is first?

    Explain, please.
  15. CF

    Monk - what do you like and dislike?

    But that doesn't make up for their low BAB. About the flavor: I guess the main problem is that you're stuck with a ki wielding martial artist. The system should give more choices.
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