As someone who habitually plays Half-Orcs (without ever having a conscious reason to do so - I just generally enjoy the race and like the opportunity to refer to both fantasy archetypes) I'm disappointed to see them disappear into a murky 'just reskin' approach. Half-Elves are in the same boat -...
Doing a campaign setting expanding on the Starter Set is both kind of a weird surprise option, but also incredibly obvious in hindsight. I always liked the vibe of the material in that set - it's got a comfortable fantasy vibe, not crazy high fantasy but not grungy dark/low fantasy, instead kind...
I have only briefly flicked through the PDF myself. It looks great already, the red and yellow hue is lovely and the double page spreads are appropriately dreamlike. I never read the first edition, but I did read AiME; in the years since I have waned in my affection for D&D 5e so am curious to...
I'm really looking forward to this one. I've been keen to move beyond generic European fantasy for a while now, and an Ancient Greek setting is definitely up my street. Like many here, I've already got Odyssey of the Dragonlords, a book that didn't quite set my cockles on fire when I looked...
Interesting. I remember searching a few years ago for whether they planned to make a 5e version, and there was only terse statements that they had no intention of. I guess that they've decided that the profit-to-work ratio was too good to ignore!
The players have multiple giant allies in this encounter, and additionally get given the (much requested afterwards) Potions of Giant Size. Klauth was actually kind of a walkover after that, especially since I was careful to have Klauth aim most of his attacks at the Giants. If I recall...
So my original post above got posted under another username. Strange. Either way, as I mentioned, the two campaigns combine really well. Tyranny has a near total lack of Giants, beyond one who is helping the dragons for very obscure reasons. This is strange because, as per the MM and other...
I think that it might be fair to call it a 'modern' system. This means that you have currencies, and using those currencies to control player power and guarantee success and suchlike, and the DM also uses the currency to create threat and introduce enemies. For example, in the Star Trek one the...
Interesting article. I think that the 'bait and switch' tends to be used to bring in horror elements (to make them surprising) and that's an especially marmite genre for TTRPG. Sad, because the bait and switch actually suits the genre more than letting the players know to expect it, but the...
I got most of the way through reading this today. I'm really impressed by what I see, and definitely intend to pick it up once the physical book and PDF launch.
Interesting, rather different than what most of us imagined. By that, I think it is safe to say the general assumption was a 'nautical stuff' book with mainly monsters, campaign ideas, and ship rules; this appears more like an adventure compendium with probably 20-40 pages of ship stuff appended...
That's a really interesting point. It touches on (my view of) the essential problem with the Warlord class as well - that it was built to fulfil a rules niche, not a story niche, meaning that it is not simply a case of finding the best way to do its story in the new rules set. You could say that...