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Only real solution is to somehow block his line of sight/effect to you. A cave, heavy tree cover, buildings etc and get him to come down in melee range.
If none of that is available, telling your DM to stop being an ass works too.
Only true if your DM allows Force Orb to target objects (as per the errata). Otherwise its target is one creature (or enemy I don't have my books here).
A hit turn undead should probably have dealt like half the skeleton's HP in damage, not to mention pushing and immobilizing them. There are a couple of squares that could hit every undead creature there, not to mention push some in the well. This should have bought some time. A thunderwave or...
There is no inherent reason why you cannot be bloodied and dying at the same time. The rules specifically state you are bloodied if you are at less than or equal to your bloodied value. Similarly, when you are dead you are still bloodied (unless whatever killed you did not drop your HP below the...
Yeah this is the part I missed. It is a tad counter-intuitive to have it listed as the bonus damage first and then the static crit damage but I guess they just went with the standard [dice]+[constants] damage formulation. Thanks everyone.
Our cleric does the same thing, but rarely does it take more than 2 healing words (i.e., and extra 5 min) for all the healing to get done in addition to the regular surge use. An extra 5 min after that (total of 15 minutes rest time) should be MORE than enough to heal everyone to full.
I can't recall the exact monster, I was pretty sure it was an orc battlerager or something similar.
The Balor example is a good example though. The 3d10 + 30 appears to add a damage die to the roll and some static damage. But the analysis of it being the 30 (from the crit) + another 3d10 is...
To be fair it may be written as 2d10 + 5 (I dont have my books here) but it certainly is NOT written as (1d10+5+1d10). The point was several monsters do more damage on a crit but they simply write out the full set of damage dice + modifier and do not simply write it as "extra" damage. I'm...
Some monsters deal extra damage on crits. I can't recall exactly which ones but I do recall one monster have a 1d10 +5 damage and then after, in brackets it has (2d10+10 on crits). Is there a reason they wrote out the damage dice in this case? Crits deal max damage so why not write (30 damage on...
Its a strong power but easily counterable. If you're repeatedly dropping players in the zone the monsters will likely begin to learn and PCs are going to be dying a lot more than if the zone was NOT present. Someone gets dropped they can be coup de graced by the opponents allies, which is not...
The sphere occupies a square. I wouldn't call it a creature and thus it is not an ally or enemy. It cannot be moved THROUGH other people because people cannot occupy the same space as objects (unless they have phasing).
The errata says it occupies a square so I'd rule you cannot move through it (being neither an ally or an enemy). The other stuff such as flanking, OAs etc are mentioned nowhere in the spell and thus it cannot do those things.
I suspect the reasoning behind not making it (along with Sleep) is the fact that sleep is so easily gotten around (free action to wake them). It seems to me the errata need to be added to both sleep and this power to make it similar to the rogue powers that render a creature unconscious (where...
Doesn't damaging an unconscious character remove the condition?
If not and there is no way to remove the condition (I dont have my books here), then yes the Night Hag's power removes a character from the game on the first failed save since there would be no way to ever become conscious again...
From what I can see, it does not appear you can retrain the encounter/daily/utility powers you get from your Paragon path. This is pretty clear in the retraining section.
I'd have to assume these powers cannot be replaced when you hit the "replace a power" levels either right? And essentially...