The OSR ones are all fairly good games that either compile ancient games into readable formats or add something new, or both. I don't care about Tales of the Valiant (it looks stinky), and bounced out of Level Up fairly quickly despite liking the monster book and stuff more than base 5e...
If I'm looking for a profession based system, I'll probably stick with the shadows of the games. I've bounced around the idea of doing Zweihander a couple times, but nothing really drew me in compared to SoTDL or Warhammer. Is there anything really unique to it to think about compared to those?
In my world, the gods are invading entities who threatened to destroy the universe. The people came together after millions of years of war to pray so hard the invaders were forcibly turned into good gods. Their old gods being sacrificed in the process.
So... kinda tulpafying existing gods?
Have deep distaste for both those adventures. Icespire for being formatted terribly, and Phandelver is absolutely not beginner friendly. Starting your adventure off with the encounter that seems to have the most TPKs of the edition is... no.
Now that I've had a chance to use it, I can safely say the random encounter part is the best. Was DMing odyssey of the dragonlords, and was using the journey system for the first time. Went to roll a random encounter, and with 1d100 and two 1d6 rolls I had a story that lasted quite a while. It...