So they keep the same engine, but use it to produce an infinity of new content? (I spent five minutes trying to devise a corresponding "Gold Box" pun, but came up short. In any case, this strategy has certainly worked for D&D computer games before!)
At this risk of piling on, this raises a more general point that I don't think gets made enough: dismissing criticism like this as (objectionable) "negativity" or (as I've seen elsewhere) "commerce-shaming" is a way of siding with business interests against consumers. It undercuts our collective...
ok, since we're playing the pedantry game:
1. It sounds like you're assuming we're all adult males. Why?
2. Does anyone ever break balls with strangers? Over the internet? On discussion forums about D&D? I mean, what would be the point? It's not like we're doing male bonding rituals or...
"Our team have a huge breadth of experience with Warhammer Fantasy Roleplay, and I’m excited to be able to bring the Cubicle 7 approach to the Old World"
This means the OLD world, not the Age of Sigmar world, right?
It damn well better, anyway.
The implication behind the questions is that if I don't think monster PCs are always and everywhere a bad idea ("monsters are for slaying, not for playing"), I should want rules for monster PCs in the game. I think this implication is dumb.
Sometimes the best way to handle rules for something...
I just want them to keep something like the slayer/weaponmaster distinction of late 4e. This also seems to be what they're going to do.
The default fighter's basically the slayer. Every fighter has the same set of abilities, which mainly consist in universal attack and damage bonuses, and is...
There's room for variation.
It would be fun, and thematic, but maybe not D&D-ish enough, if spellcasters had to make spellcasting checks to successfully cast spells. Higher-level spells could have higher DC's, so spellcasters would have interesting tactical choices. ("Do I cast magic missile...
This is such a weird discussion! Some people seem to be saying that there are right or wrong ways to build a character that hold absolutely; others that it's all a matter of arbitrary preference, and that you're intruding on someone's magic personal space if you say anything about it. Nobody has...
You're absolutely right--if most RPGs were free, almost nobody could afford to work on them full time. That's pretty much a given, I think.
That's not the question I'm asking, though. What I want to ask is: could there be good, established, accessible RPGs if everybody who worked on them...