Famous scene in Annie Hall; Woody is waiting in line forced to listen to some pseudointellectual blather about McLuhan until he can't stand to hear any more and pulls McLuhan himself out of hyperspace to set the guy straight.
I want to hook the setting up to wall current and see that only a little smoke comes out.
I happen to have Marshall McLuhan right here and I don't want him to say that the authors know nothing of his work.
I want the setting to reward thinking about, not punish it.
Billy the Kid
Exactly what it says on the tin. Filmed in a part of Canada that looks nothing whatsoever like southeastern New Mexico, which is very jarring. Series finale does much violence to real history. I don't do stars.
Belgravia
Downtown Abbey with different characters and a few...
Each and every player badly misread a deck plan, so the players as a group ran face first into a bulkhead.
(Decades later I found out that bulkhead was there for a reason.)
I don't, full stop. If the modifiers are so good that snake eyes is a success, then snake eyes is a success (and for a pass/no pass task, don't even roll 'em). There are few things I hate more than critical failures (or successes).
My character, recently and much simplified: "It is just possible that you are thinking of doing something that, by my allegiance, I absolutely cannot countenance. I'll be in my stateroom; let me know when you've finished not doing what I'm definitely not talking about."
Even if you never play GURPS - or don't know thing one about the game system - their books are great sources for Traveller and Charted Space. Long live His Imperial Majesty Strephon!