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Recent content by Daern

  1. Daern

    D&D General How Was Your Last Session?

    The other day I DM'd for the after school table top club I run. The kids slew the necromancer at the beginning of the Princes of the Apocalypse campaign. A bard used Thunderwave to explode skeletons then Vicious Mockery to hurt the necromancer's feelings. Much hilarity. My last adult game was...
  2. Daern

    AD&D 3?? Perhaps some can help me find this

    Love the cover choices. My only quibble is the 2e style morale. I prefer the 2d6... might have to print this up.
  3. Daern

    AD&D 3?? Perhaps some can help me find this

    I kept the red box! And the poster maps. I played 4e for a few years then I went from to DCCrpg and now I mostly run something much closer to these AD&D3 rules than 5e. btw scruffygrognard, the cover of fiend folio is someone called Emmanuel, not Easley... just starting to check out the...
  4. Daern

    AD&D 3?? Perhaps some can help me find this

    Any particular tweaks you've made for these versions?
  5. Daern

    AD&D 3?? Perhaps some can help me find this

    Great stuff! This is still one of the all time great retro-osr-clone projects. An obscure gem. I don't play it exactly but I've taken many an idea and enjoy browsing it.
  6. Daern

    What is this die for? (Proficiency dice discussion)

    I use a variable bonus for fighter attacks in my home brew. Stole it from DCC rpg. Love it.
  7. Daern

    Tomb of Annihilation

    I'm a player in a campaign that has slogged down to the 5th? level of the final Tomb. The Tomb has been my favorite part. Omu was ok. I can imagine it being run more dynamically than our play through. I agree with all the ideas for setting up the Red Wizard and Yuan-Ti factions earlier in...
  8. Daern

    D&D 5E Enhancing "Waterdeep: Dungeon of the Mad Mage"

    Crossposted from first impressions thread: This dungeon would benefit from a instituting some resource management rules, as 5e elides much of that. Encumbrance, strict time keeping (turns exploring), rations, light, etc In my non-5e game I've been using a "Doom Die" to combine most of these...
  9. Daern

    First Impressions – Waterdeep: Dungeon of the Mad Mage

    I like the use of rations and healing kits for HD. I might add this to my procedure. My main issue here is the lack of treasure. It's pretty weak. There should at least be an I search the body table. In my non-5e game I've been using a "Doom Die" where I roll d6 each turn 1 Encounter: Roll...
  10. Daern

    First Impressions – Waterdeep: Dungeon of the Mad Mage

    I like it but I've got another niggle: Very little treasure. It's a big sprawling dungeon and I'd like to run it old school megadungeon style with XP for treasure, but it looks like I'll have to add it all in to do so. This dungeon would work really well with a megadungeon procedure of...
  11. Daern

    D&D 5E Enhancing "Waterdeep: Dungeon of the Mad Mage"

    Also for Level 7 I decided that the Stone Giants lost their memory because they are eating a "Memory Moss" that trips them out and ruins their long terms recall. Not that the players discovered this but it gave me peace of mind.
  12. Daern

    D&D 5E Enhancing "Waterdeep: Dungeon of the Mad Mage"

    First thing's first, Wandering Monster tables. I've only done level 7, since that's what I ran last night. It's a mix of what might be encountered on the level and adjacent levels. 1 Umber Hulk (1-6) 2 Cave Bear (1-6) 3 Stone Giants (1-4) 4 Grey Slaad, disguised as a duergar, looking for its...
  13. Daern

    First Impressions – Waterdeep: Dungeon of the Mad Mage

    Hmph. I'll just photo copy the maps then. The dungeon seems to be a condensed version of the boxed sets, plus some other old products, which all the extraneous empty corridors blacked out. The weird thing is that this means the old maps don't work, but those maps DO have wandering monster...
  14. Daern

    D&D 5E Enhancing "Storm King's Thunder"

    Sounds great! But just have the chest with the conch in it break or something so they have access. Or, they could go after another giant lord. In my game Queen Guh was pretty easy to find and stopping her was a priority for the people of the Sword Coast.
  15. Daern

    D&D 5E Enhancing "Storm King's Thunder"

    My group walked all over her. Pull no punches.
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