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I wasn't litteral. :)
I meant that the most challenging tasks of a beginning DM is not rules, it's making the story alive (in my opinion).
So the fact that a rules system has a rule for almost anything won't help a beginning player
When I DM a fight, I want my player to tell what he wants to...
I don't think 4E was so good for inexperienced DM. The main difficulty a DM faces is (for me) making the world alive, interesting, it's not deciding how many damages a gnome receives when he fumbles his Craft(fireworks) test. And rules like 4E can make it more difficult, with the RPG sliding...