Recent content by darkbard

  1. darkbard

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    This appeal for natural language is (a) a chimera and (b) counterproductive to analysis. Of course there are barriers to entering conversations for someone new to a topic. That is not you; you've been jumping into these discussions for years here. I've practiced two primary professions in my...
  2. darkbard

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I see far more folks categorizing Critical Role as OC or Neotrad play, not Trad. I have not watched it myself, but my (possibly incorrect) understanding is that Mercer's players bring their PCs fully formed to the game to be told a story about those PCs in Mercer's world. There is no crucible of...
  3. darkbard

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    Oh, I thought you were mistakenly thinking the S of Simulationism stood for Story Now.
  4. darkbard

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    Never mind. I misunderstood your post. Mea culpa!
  5. darkbard

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Pssssst. Here's a little secret: there's never a concrete reality; it's all make believe! This doesn't mean one can't have a rich, immersive, verisimilitudinous game, though, regardless of playstyle!
  6. darkbard

    What Games do you think are Neotrad?

    Technically, this observation is correct ... to a point. But making a Resistance Roll is (usually) not consequence-free fiat, especially at lower Tiers; it is still engaging with System. You roll to see how much (or, rarely, if) Stress is accrued, and Stress is a limited resource that ties in to...
  7. darkbard

    Children of Sorrow

    Okay, considering the complexity and difficulty of your multifaceted goals for this scene, I’m setting this as a L+2 (L4) C4 Skill Challenge (10 Successes before 3 Failures), staged with 2 significant stakes: (1) uncovering Cosmo's connection to the Cult of Orcus achieved upon Success 6 and (2)...
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    1712878111717.png

  9. darkbard

    How Visible To players Should The Rules Be?

    So if a player calls for a knowledge roll to see if their PC knows if fire and acid will affect the troll and the GM says "no, because that's metagaming, your character wouldn't know that," is this a rules issue or is this a conflating of player/character knowledge? Or is a player not allowed to...
  10. darkbard

    How Visible To players Should The Rules Be?

    I'll simply note that neither you nor @Crimson Longinus has actually addressed why or why not the dissonance I see between when conflating between player & character knowledge is acceptable in preference for tone-policing deflections like this.
  11. darkbard

    How Visible To players Should The Rules Be?

    You've literally quoted my clarifying question and then labeled it as accusation.
  12. darkbard

    How Visible To players Should The Rules Be?

    So if the player knows the rules indicate fire and acid defeat a troll, the character should know such via this conflating, yes?
  13. darkbard

    MCDM Update: The Power Roll

    Surely you see the irony here, right? What you're doing isn't "not agree[ing]." It's engaging with something you don't like, in this case an unreleased game that you feel the need to slander the intentions of.
  14. darkbard

    How Visible To players Should The Rules Be?

    So, by this logic, you're fully on board with every PC knowing that fire or acid defeats a trolls regeneration ... because conflating character and player knowledge is the desiderstum here? At the very least, I assure you, @Lanefan is not on board with such!
  15. darkbard

    MCDM Update: The Power Roll

    You've been told in other threads already that the Kickstarter campaign was (1) very open with the fact that funding would be for development of the game (ie, actually making it, then playtesting, revising, and so on) and (2) this is how Kickstarters work, generally. At this point, one must...
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