No it doesn't. I am not suggesting business should not fail. I simply stating that someone losing their job is generally not a good thing and not something I can feel happy about. Try not to read more into than necessary.
2024 dragons are definitely a tougher encounter than their 2014 counterparts and they generally have more interesting and thematic abilities too. However, I still think there is a lot of room for improvement.
I do like calamities as a descriptor / title for aberrations of great power. It fits that uncaring cosmic horror vibe of HPL and friends. I still like the term Elder Evil, but I agree it is not the best fit for aberrations.
Yep. The only difference is the suggest was that Sigil was a base of operations before the ritual takes place. Though, IIRC the ritual spans many years so you point still stands. I guess I just suggested what was already established!
As I quickly scrolled through this selection of crowdfunding projects I initial read "Land of Eem" as "Land of Fem." I think that is a different type of game entirely!
I like a lot of the general ideas. My one caveat is that everything seems predetermined. I would prefer failure to be a real possibility and for there to be more than one potential avenue to victory.
Also, what is the effect of Tasha's betrayal and what is her goal. As written it makes no...
Why not just make a reaction cost 1? IMO, they should be looped in with the action economy. That is my issue with PF2. The have 3 actions + reactions which stand outside the action economy. IMO, either an action takes something (time, energy, resources, etc.) or it doesn't.
Thanks - I wasn't aware.
NPCs and Monsters can have whatever you want them too. Regardless though, that is just a guide for what abilities it might have.