Well I never said to cut anything. The closest you get to that is to make an assumptions about narrow settings when I responded to post about narrow settings (that is why I used quotes around "narrow." it wasn't my term). Here is the original quote (by @Minigiant ):
"Ultranarrow settings are...
OK, I find that overly simplistic and not really a reaction to what I said, but again...ok.
I mentioned that I think settings should be a place to introduce new stuff (rules, ideas, etc.). I also said restrictions could be minimal or non-existent. The thrust of a "narrow" setting should be to...
I think you are taking that to an extreme. Having different rules doesn't necessarily mean lots of things being restricted or cut (or even any), it just means different ways of doing things.
Personally, my group likes restrictions and forced limitations. They thrive on it. I don't think I would...
I agree with most of your post except this bit:
I think the beauty of a narrow setting can be that it strongly pushes a game you're familiar with in new, different, interesting directions without it being a completely new RPG.
That is actually what I wish WotC had done and used settings as a...
IDK. We have 1 page of houserules (which I have shared on these forums several times). That is the least amount of houserules we have had in any edition of D&D we have played (1e, 4e, & 5e). So, from our perspective, we are playing D&D more RAW now than ever!
To us, D&D = houserules and...
Interesting. I find the 2024 monsters generally more engaging in lively the 2014 MM monsters. Not 100%, but generally they feel more lively, engaging, and interesting to me. Everyone is different!
You can do that the other way too. Of course WotC has done neither.
As a DM I would rather they give me everything and then I and my group can choose to dial it down (like we have). But everything comes at this a bit differently!
Thank you for the response. I still don't really get it and I can't comment much on this take. I guess that has never been a noncable issue to me (as a DM) since we started playing 1e in the 1980s. Everyone plays the game different. We have never cared much about resource management, tracking...
That is a bunch of word salad to me (to be clear I am saying that it is to me - not that it definitely is). Like I said, I have not noticed any appreciable difference in play.
I heard a lot of the same complaint with 4e and 5e14. So what is different with 5e24 IYO? Personally, I am not seeing any real difference in play. I let my players chose whichever book they want to use for their characters. It doesn't matter to me as a DM. I don't feel the 24 PCs are more...
I just don't really play computer games and I have never owned a gaming system (well not since the first gen or so Atari in the 80s). So it is not likely to change now!