Maybe it's explained? Like, Vecna isn't the one doing this, it's his worshippers- since gods, depending on the setting, gods can't go monkeying around directly with the worlds? I don't have the adventure, so I'm not going to be able to look through it myself to see if that's explained.
Or I...
Yeah, the best way to make sure no one gives a crap is to not have them at all relevant to characters, make them way too subtle or just "background material," and make it seem like it's a big deal that they're in a bunch of adventures.. and that they do nothing in them. Few people are going to...
Ah, the long-long-long game. They start talking about these "monoliths" that they've knowingly scattered throughout the products, and then tease that the monoliths will finally be addressed- and then fake us out, by not addressing them! Perhaps in another 5-10 years, the secret will be revealed...
Personally I changed the Stunned condition because after running Night Below, and in general enjoying Mind Flayers as a foe, I was so tired of players not being able to play for entire combats because their characters were stunned, and unlike Paralyzed etc. there's no way to do anything about...
Thanks for the reply! It's funny how Healing Word caused a lot of issues.. I wonder if just removing it, making it Touch range, or grant Temp HP would resolve all the house-rules etc. that have been built up around the bonus action heal yo-yoing.
Do you find a lot of players max out multiple...
EN's Level Up Advanced 5e has a composite bow, as pictured below and you can check it out here: Item List
Your version is pretty potent- it has a greater range and better damage... I don't think the Strength requirement is strictly necessary since it's going to be benefiting from strength, but...
I've been seriously considering enacting my own "e9" rules, but I'm always looking at other folks doing something similar- did any of you ever enact the changes here?
@clearstream @Tom B1 @Jaeger @Charlaquin
Who's "we?" I've been considering house-ruling back in Fort Ref and Will saves and how it'd work in 5e/A5e, what kind of impact it'd have and considerations to be taken into accounts.
There are less ship combat rules in this dedicated ship setting than there were in Ghosts of Saltmarsh. They're incredibly bare-bones and the book says "just get to boarding action."
One thing I'll point out are things observed from the Spelljammer release:
Wizkids released a ton of cool ship-scale miniature sets seemingly to use with some ship rules from SJ's books. There were no such rules in the SJ release.
Wizkids' Showdown scene set included a third named astral elf...