Recent content by Draffyr

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    "Warlord" build for D&Dnext

    Yeah, it should definitely be simple. Some of the ideas I've thrown out are meant to be under a single mechanic, and others are separate ideas that end up looking lumped together because I no can word good sometimes. In a very basic sense, I'm thinking it would either be something like...
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    "Warlord" build for D&Dnext

    Personally, temporary hit points seem like the way to go. Maybe just that at the earliest levels, but later on, it adds a buff of choice, with more choices for buffs as the character gains levels. Or even make it something that can be improved through expendeture of a resource--spend one...
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    "Warlord" build for D&Dnext

    Manbearcat That was pretty well done, and a good starting point for a class I would be happy to play. I've never made a class of my own and I don't know much about class design (I'm not even sure what's considered a class's chassis), but I have a couple thoughts about what you made. It sounds...
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    "Warlord" build for D&Dnext

    3.X had a fear system kind of like that, but it wasn't linked to HP. Spells and abilities could cause a creature to be shaken, frightened, or panicked, and stacking the effects moved the target down the line. I could see that being linked to HP-as-morale in a module, giving either an increasing...
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    D&D 5E [Warlords] Should D&D be tied to D&D Worlds?

    I'm surprised no one, especially Kamikaze Midget after the thought experiment inspiring banner item, has mentioned the Herbalism feat. It already is a non-magical way to provide spike healing, or at least to create a potion (that could easily be noted to be either magical or a mix of herbs in...
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    "Warlord" build for D&Dnext

    After reading the original thread, I've been thinking about this as well. I was considering an idea of having granted movement as part of the base class, then have one subclass that focuses on offense and another subclass that is defensive. It could be possible to have a third that mixes both to...
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    D&D 5E Gothic Horror In The Rain

    If I'm not too late to add some small things, there are a couple consequences of the rain that no one has discussed. (Sorry if my formatting is off, this is my first post on this website.) First, there's the lack of sunlight: The lesser of the problems would be something akin to seasonal...
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