I don't think that the "instantaneous" duration for the entire spell is the important part of this discussion; it doesn't matter how long all of the spell effects take in total.
The question revolves around whether the caster reappears before the damage from the boom happens. The use of the...
Chase rules, really all non-simultaneous actions/movement.
Character A runs away and hides as character B stands and watches.
A horse chase where horse A runs 100 feet away from the other moving horse, then B runs to catch up, etc. (and the weird dino race rules in Tomb of Annhilation).
Thanks, that makes sense.
FYI (for anyone else looking), it's actually in the intro on p. 6 with the relevant quote "In certain situations, particularly combat, the action is more structured and the players (and DM) do take turns choosing and resolving actions."
I'm questioning (for myself as well) if this part is true.
The PHB states on p. 174: "The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, the dice determine the results.:
But the PHB...
If you have a knife to a Commoner's throat (1d8 hp), a dagger attack is likely to drop them.
But "knife to throat" doesn't constitute a RAW condition, except maybe grappled which would only limit movement.
Attacking an unconscious target grants advantage and a critical hit if within 5 feet, but...
No. I really don't. If the situation were reversed -- an orc ambusher attacking a PC, I don't see anyone arguing the PC won't get all their HP or that it wouldn't be combat. I don't see any RAW or feel any RAI that would make this situation different.
You say the guard is bored but even being...
I'm adding homebrew Acquisition Incorporated auditors to my game to harass the new franchise:
Print your own Vogon audissassins:
https://www.thingiverse.com/thing:3371887
https://www.thingiverse.com/thing:3381860
I bought the 2CGaming hardback a while back and have read through most of it but haven't been excited enough to jump in yet. It is mostly player crunch, not much on adventure building. There were NPC enemies but can't remember if they were in the book or a pdf supplement.
So I read the first 46 pages last night and then tonight offered my 7th level PCs a franchise (at rank 2) without warning my players. They were already in a world-shattering mission, but the AI recruiter sold them hard. They jumped at the AI positions (I had a handout for each one they could...
For me, it's been the most readable D&D book yet. I'm planning on adding some this to my existing campaign tonight and then maybe use the included adventure at another point when we start a new 1st level campaign.
I found this .stl file (https://www.thingiverse.com/thing:1078333) and got it put together for less than $40. The cabins are inaccessible, but the anchor works and the sails are removable.