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Recent content by Eric Olson

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    Grappling Monk

    A grappling monk would be great for roll-playing. Descriptive martial art combat! Clinch and strike. Grab and throw (grapple then knock down). Unfortunately, it is weak grappler compared to other class choices. I think the best chance is to get a level of rogue so you can "expertise"...
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    D&D 5E Monk rules question

    One reasonable extension of the rules would be to use a claw type weapon attached to the wrist like a Tekko-kagi. (treat it as dagger for simplicity and balance) These were traditionally used as defensive weapons (blocking swords with the hand). Seems to fit the flavor of the ability perfectly...
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    D&D 5E Point Buy vs Rolling for Stats

    The 3d{2,3,3,4,4,5} distribution is the same general bell curve as 3d6, except the extremes are removed, so the bell is narrower. Same average. The PC curve (4d6-L) is very similar to the 3d6 bell curve, except shifted 2 points higher in each stat. (Point buy distribution is similar to the...
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    D&D 5E Point Buy vs Rolling for Stats

    Point buy systems are fair, but don't make the assumption that a point-buy system is equitable for the players. You can look at the character build forums and find point buy character recipes that are far more "powerful" than others. This gives a playing advantage to players that are either...
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    D&D 5E Point Buy vs Rolling for Stats

    After 148 pages I think everyone reading understands the trade-off of rolling vs point buy. Rolling: potentially fun, can create imbalance between characters, atypical abilities can promote RP Buy/Std: balanced characters, pre-planned characters, identically min/maxed characters. Lets have...
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    D&D 5E Point Buy vs Rolling for Stats

    Sorry if that was not clear. Your assumption was correct (these are based on the combined rolling and point-buy insurance) max( 3 , 4d6x1) averages 12.24 and max( 3, 3d6 ) averages 10.50 (these are just straight rolls) max(10, 4d6x1) averages 12.63 and max( 3, 3d6 ) averages 11.46...
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    D&D 5E Point Buy vs Rolling for Stats

    To get the desired blend of randomness and play-ability you would want to modify and scale the point-buy system (so it acts more like "insurance" on certain abilities. Start with [3 3 3 3 3 3] and 30 points. The point table would need to get further curved to balance the probabilities: (3=0...
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    D&D 5E Point Buy vs Rolling for Stats

    What about some combination of point-buy and rolling to minimize some of the issues with either method. For example: First point buy. Then re-roll each ability once (in-order) and keep the higher. [with DM to eliminate cheating] (adjust both the point-buy total and/or the roll (3d6 vs...
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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    I think you are correct on his example. I checked and Jeremy has clearly stated that each individual attack within the attack action can be substituted with a grapple or shove. This makes sense ... There was an effort to reduce complexity so that a DM may lead the combat in an organized way...
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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    I may have read too much into his example: @59:30 (Answering a question about grapple as a AoO) “… the basic grapple attack is part of the attack action. …. Actually when we wrote the rule originally, it was a little bit more open ended: and we allowed you to swap out any attack with a grapple...
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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    I just heard the July 31st, 2017 sage advice interview with Jeremy Crawford about grappling. (can't post link) Nice summary. Nothing new to this thread except at about 56:00: Jeremy acknowledges that the grappler feat is underpowered and would “beef it up” if he were writing it today. Greg...
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