Keeping the Dread love alive with, I hope, a way to play it online!
I've tweaked a Jenga module for Tabletop Simulator (available on Steam), and so far it works pretty damn well: http://steamcommunity.com/sharedfiles/filedetails/?id=1088019097 It really captures the tension of the wobbling...
Something I've always done --- literally from the very first game I ran, the Grand Canyon werewolf adventure from the main book---is make the first "Dead Man Walking" something really special, so they remain invested in playing.
Using the example of the Grand Canyon adventure, one of my...
I love getting that "someone just responded to the Dread thread" email---this is my favorite tabletop game bar none.
Has anyone recorded video of a Dread game? It's one of those things people need to see to fully appreciate, and I'd love it if there were a YouTube link I could point them to.
Any way you could see if they'd be alright with posting it? That sounds like the Dread dream team to me, and even hearing a game like that would be incredible!
As for the role of the GM in Dread: I don't think I'm overstating it, as Rodrigo suggests. It's true, other systems require more...
Yes, I've heard this one, and I would have posted it if I could remember how/where to find it — thanks for finding it for me!
Seconded! But the one thing I really want to emphasize is the value of video over an audio recording, if at all possible. I realize I'm asking a lot, but I'm only...
I've run two Dread games myself. The first went great (I posted on it sometime back), the second went ... not so great. (I didn't pay enough attention to how people were "helping" me re-stack the tower: They neglected to alternate each level, which made the tower terribly unstable and...
malcolypse: I'm thinking the key is to show your players how easy it is to scare the crap out of everyone: walking around behind them, playing creepy music, and being all laid-back about it is working for me. As for finding players, I've had great success strong-arming people into the game...
Agendas: BRILLIANT
Okay, I'm not normally one to toot my own horn, but I thought I might really be on to something with my idea for "Agenda" questions (two posts back), and after running "Beneath the Full Moon" again with some Agendas, I'm convinced:
Agendas Rock!
Here is my tweaked set of...
Finally, A Variant Idea
I thought about this while I was getting all frustrated that Economics Major Chad hadn't fought harder for the group leadership role: For some scenarios, I'd want a real incentive for players to go a certain way. Sometimes I'm going to want to do a scenario that...
Tips from a Newbie Host
Okay, here are some of the tips/advice/ideas/etc. I picked up while playing through my first game as Host.
Questionnaires:
Given the time it takes to fill in questionnaires, the value of filling in questionnaires at the table instead of handing them out in advance, and...
Session Report: Beneath the Full Moon
Well the 16th has come and gone, as did our game of Beneath the Full Moon with me as first-time Host. As promised, here's my session write-up! I also have some observations/tips/ideas/brainwaves, which I'll post immediately after.
Spoiler Note: This is...
Thanks for the great advice!
Just a quick thank you to the fantastic advice, some of which (not to slight its helpfulness in the least!) was so obvious I kick myself for not thinking of it first, e.g., "reduce the number of questions to reduce question & answer time", duh!
I've also created a...
Wow, Fantastic Read!
I've spent the last several days reading every page in this thread (and it was worth it; I must have ten pages of notes). Thanks to everyone!
I'll be running "Beneath the Full Moon" on the 16th for a few friends and their girlfriends, the latter of whom were up-sold into...