Recent content by evilbob

  1. evilbob

    D&D 5E Which Virtual Table Top are you using right now and what do you like best about it?

    We like roll20 for character sheets, rolling, and maps, and use discord for voice. Roll20's voice features are straight-up awful. However their character sheets are great, and very flexible.
  2. evilbob

    D&D 5E Zard's Post Tasha's Archetype Tier List

    Hello! I skipped most of this thread, but just wanted to say I generally agree with the OP's conclusion that the class is basically "ok." It seemed really great when I first read it, but upon closer examination I agree it suffers hard from being a late bloomer - which also makes it harder to...
  3. evilbob

    D&D 5E Sanitizing Curse of Strahd (+)

    Hello, OP! I haven't read this thread - I got to page 2 and skipped to the end - but I have thought... a lot... about how to modify Curse of Strahd, (which remains one of my favorite D&D games of all time,) and how to remove problematic elements. Since you asked for advice... Here is a...
  4. evilbob

    question to all: games for 8-10 players?

    Yeah, that's a good thought, and you're right that we have many good DMs at this point. I think we haven't because we enjoy the socialization part of gaming so much, and we'd hate to miss out on half the fun. But it's a good suggestion. Oh right I remember that old thread! Yeah that is a good...
  5. evilbob

    question to all: games for 8-10 players?

    Good thoughts, thank you! All vs. games. They sound like neat games, but they're not for us. The Extraordinary Adventures of Baron Munchausen sounds interesting since you don't really need a winner; Dialect is actually co-op and sounds pretty similar so I appreciate that suggestion!
  6. evilbob

    question to all: games for 8-10 players?

    TL;aint-gonna-read: Anyone know of ANY co-op/RPG, story/character-drive game out there (even a board game) that can cater to 8-10 players? Or is it impossible that a game where at best you get 10% of the interaction time, everyone can remain engaged? A brief history: We've been gaming for over...
  7. evilbob

    Pathfinder 2E biggest issue with PF2 playtest

    You're 100% right - I didn't mean to imply that PF2 shouldn't happen! The game needs to change, they need to move forward, the company can't make money otherwise. I am just openly speculating if it is possible to change when your target market doesn't want to change. I'm saying that in my...
  8. evilbob

    Pathfinder 2E biggest issue with PF2 playtest

    Maybe someone at Paizo is confused about what open betas are: contrary to their name, they are not actually a chance to test the product (other than stress testing IT infrastructure - which, their IT infrastructure also failed during this event). They are PR events. They are marketing. This...
  9. evilbob

    Pathfinder 2E biggest issue with PF2 playtest

    We all have our quibbles and pet peeves: there's another thread for that. "This class lost this" or "this mechanic is dumb" or even "this is really confusing" are all important, but solvable / houserule-able issues. Even the second-biggest issue in my mind - which is that the entire playtest...
  10. evilbob

    [News] Pathfinder Playtest Materials Without Your Name On It

    No offense to Paizo, but having massive maintenance/upgrade/downtime issues with your website during the early stages of what is arguably your biggest event in about a decade seems like a colossal oversight. My experience is that the site is down about 2/3rds of the time I want to access it. I...
  11. evilbob

    Pathfinder 2E PF2 Peeves

    I just realized that it takes a resonance point to drink a healing potion. I think that shouldn't be required; otherwise most level 1 melee characters are pretty screwed.
  12. evilbob

    Pathfinder 2E questions about playtest: two-handed weapon + open door, and how does shield block work

    That's how I read it, but it also feels overly restrictive.
  13. evilbob

    Pathfinder 2E PF2 Peeves

    Really? I didn't get that from the rules. But I don't think anyone knows how shields are supposed to work right now... Edit: Ok, re-read: you only get your shield bonus to AC if you use an action EVERY TURN to "raise a shield." So that extra 2 AC will cost an action every time. That's...
  14. evilbob

    Pathfinder 2E questions about playtest: two-handed weapon + open door, and how does shield block work

    Another questions: Can a paladin use a weapon with the disarm trait to use a disarm action on a retributive strike?
  15. evilbob

    Pathfinder 2E PF2 Peeves

    Sorry I finished my edit after your response. Those seem like legit complaints. My first thought about paladins was that shields were a trap, and they should use reach weapons. Stacking so many things into their 1 reaction per turn does limit their options each turn. It also means smart...
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