"Why don't'cha toss it on over here. Anyway you can detonate dem sonsavitches while dey're still wit' der employer as opposed to der target?" Lobo asks with a grin.
Lobo "accidentally" put the buzz saw arm down and grinds it into the floor.
"Oops. Uh what he said. Tell us 'bout da stuff." as he lifts it back off the ground.
Lobo reaches up and grabs Caelin (or attempts to) in mid pounce "'ey Furball. Normally when people drop to the ground it means dey surrender." as he does.
Lobo strolls forward, keeping an eye out for the scientist they're looking for, while still carrying the arm with the spinning buzz saw and says "Do you guys need a hand with that door? 'Cause I'm sure I can help you out in that department."
"What? Ya think dey'd try da sane thing twice?" Lobo says as he strolls up to the door, still carrying the buzz saw arm. He reaches for the door and checks to see if its locked. If the buzz saw stops working he'll pout and drop it. If it's still working he'll continue to carry it.
Lobo looks at the tip of the buzz-saw and says "Wow. I have got to get me one of these." and then he feels the heat of the staff behind him and he turns just in time to see the rest of the creature get blasted down the hall. Lobo starts to laugh and then pauses when Caelin speaks and then after...
A large grin creeps onto Lobo's face as he lets go of the gun (so that it flops back on the strap around his chest) and grabs the severed arm. He picks it up, looks at the bug and and rams it right back into the bug.
OOC: Don't know what the damage is for it so whatever it is, if Lobo hits...
Lobo aims up and fires at the creature again, aiming for the source of the black ichor in hopes of pitting it down for good whilst saying "Yeah, yeah, you like dat? You like dat? 'ave some more den!"
Attack and possible damage. (1d20+9=29, 2d8+1=9)
Confirm critical? (1d20+9=19)
OOC: I spaced on that last one. Lobo was carrying the machine gun that does 2d8 damage not the pistol that does 2d6 damage. Had to go back a few pages but I found it. So I throw it onto you GM. Either take the rolls as is or use your GM powers to roll damage for 2d8. Either way I'll deal with...