Recent content by Fenris-77

  1. Fenris-77

    People can stop complaining about "historically inaccurate foods" in their RPGs now

    I think it's way more fun to let people's imagination run wild there. It doesn't effect the mechanics, so why not. In cases where there is a range of spells then a range of effects sounds like a great idea. Maybe even some big nested tables.
  2. Fenris-77

    People can stop complaining about "historically inaccurate foods" in their RPGs now

    QFT. I was a cook and then a chef for more than a decade. I love food. And food will appear in my books. In fact, I'm currently writing about 6 different varieties of sausage for my city setting, which has sausage vendors. Stick that in your historical accuracy pipe and smoke it!
  3. Fenris-77

    Shadowdark Unless I am wrong

    Yeah, you said SD's math is incoherent and that it doesn't foster or scaffold player ingenuity. Those are specific and objective claims about failures of the game's design, not whether or not you like that design. The phrase I think I'm looking for is 'hot takes'.
  4. Fenris-77

    People can stop complaining about "historically inaccurate foods" in their RPGs now

    No one needs to poke their sticky armchair history finger into my elf game buffets.
  5. Fenris-77

    Shadowdark Unless I am wrong

    Fenris-77 quietly flips through the library of his publications for Shadowdark on DTRPG... Edited for clarity. Tough to make a joke when you can't write.
  6. Fenris-77

    Shadowdark Unless I am wrong

    I'm not sure how you reconcile various parts of this paragraph, but yeah, you are probably exactly who I'm talking about. No one is obliged to play or enjoy Shadowdark, but I have to say, there's a whole lot of your personal (and questionable) opinion masquerading as fact there. But hey, if you...
  7. Fenris-77

    Matt Colville discusses details of MCDM

    If you want the best people to apply to write for you then paying them well is a good place to start.
  8. Fenris-77

    City Supplements - What do we like?

    Another little bit that I like in fantasy city supplements (and scifi too for that matter) is the idea of proper identification. It's nice to be able to put some soft gates in the city and needing ID in some instances is a great way to do that. It's pretty common in scifi, but less so in...
  9. Fenris-77

    Shadowdark Unless I am wrong

    It's the dunning-kruger effect in full force. Some people think that because they roleplay one game (often 5E, but not always) that makes them experts not only other RPGs of all sorts, but also RPG design theory.
  10. Fenris-77

    Shadowdark Unless I am wrong

    This is why we can't have nice things.
  11. Fenris-77

    Vampire the Masquerade: Love the setting but not the system

    There's also this game that's currently crowdfunding. YZE does combat pretty well.
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  13. Fenris-77

    Let's Talk About Metacurrency

    This is actually one of the reasons I sigh heavily whenever metacurrency comes up. I completely agree that "I know it when i see it" is precisely the measurement tool that actually means anything in this case. It's super important to some people. The problem is that that particular tool doesn't...
  14. Fenris-77

    Let's Talk About Metacurrency

    It's about a very specific approach to what 'setting' means. The idea is that the rules should focus solely on play within the setting and the mechanics should thus all be tethered firmly to in-setting things and not on anything outside the setting. Frankly, I think that ignores an awful lot...
  15. Fenris-77

    Let's Talk About Metacurrency

    You and I both know the line there is actually pretty blurry. :LOL: Lots of pretty meta stuff is tenuously connected to 'real' things by the rules in various ways. Is it meta? Is it not? Do I care?
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