I'm going to say this at the risk of pissing you off, the truth, or value, of solving a mystery in an RPG has very little to do with solving one in real life. Two very different things IMO.
I think that there is an ongoing issue in how people interpret and talk about RPGs that hits on this very issue - the extent to which it's possible or even desirable for an RPG to simulate in any detailed way the thing it trying to represent in play. I think in the case of mysteries and police...
Can you be more specific about what you want these questions to produce? I ask because some game use the background questions to help build out implied setting and others are strictly for PC background. In terms of questions leading to bonds between players are looking for something that's...
I wasn't sure where to post this, but since I mostly design SD books I'll post it here. I'm working on a new logo for D-77 Games. I wanted something cleaner than the one I'm using currently. So far these are the three leading candidates:
This is why all my designs use 13 or 14pt easy-to-read body font. It won't solve everyone's issues in terms of reading dead tree copies at the table, but it does help a lot. I don't find it cramps my style too much in terms of design, but it certainly doesn't minimize page count. That said, in...