If I have to call for an informational thing I like letting the roll determine the amount of information rather than its absence or presence. The better the roll the better the info but even a fail gets the basics. Modified for topic and circumstance.
I think some people miss that Named Blade is better than Weapon Master at low levels and only really worse at the highest levels, with the downside that it can be lost temporarily.
What aspects of the common Paladin class features were you hoping for?
I like Kelsey's Paladin but I can also see why it leaves some people cold. I think part of the problem is that some of the OG Paladin classes were overpowered compared to the basic fighter, often offset by differential experience. You can't do that with a SD class.
That's JSL Blackletter, one of the two Shaodwdark title fonts. In this case it was used as a stand in for whatever the font is in the first picture. The cover isn't mine and I was working with the existing design.
Blackletter fonts do have this issue, no doubt.
Well the term squire covers both those possibilities. From a 'makes sense' stand point (forgive me) why would a paladin take a defenseless child out into the most dangerous possible environment?
Doesn't that strike you as odd for an aspiring knight? Someone who by default must be a better hand to hand fighter than, say, the wizard? IDK about the optics there.
Here's an example of design thinking from a Discord I post on. This isn't about better or worse, but came out of a comment that the phrase gold edition should be gold
The original WiP
And some ideas I was playing around with
Just to show that there are all kinds of ways to skin a cat in...