Recent content by Fenris-77

  1. Fenris-77

    Why I Hate Skills

    Yeah, IDK man, nothing I've described is anything like gambling and I think we're on the same page.
  2. Fenris-77

    Why I Hate Skills

    Not really. Let's say you have a background like 'squire in the Black Guard'. That suggests a whole bunch of possible skill type things, but in a system like Shadowdark that uses that sort of background you need to look at the background and figure out how it might provide you with the skills...
  3. Fenris-77

    Why I Hate Skills

    No one with the same background will ever have identical skills because the player is always interrogating the background based on specific situations and no two players will do that the same way. You'll get broad similarities (as one would expect) but the details will be very different from...
  4. Fenris-77

    Why I Hate Skills

    That said, a lot of people have never tried playing with, for example, a background instead of a skill list. They really do the same job, but the former means you have to interrogate your character regularly and decide things about their background. Personally, I think that's far more useful at...
  5. Fenris-77

    Why I Hate Skills

    Yeah, I wasn't telling you how to play. (y)
  6. Fenris-77

    Why I Hate Skills

    This is all true and I really like the passion in how you describe it. That said, you can get the exact same thing, more or less, without discrete skills. That's one part of what the thread is about.
  7. Fenris-77

    Why I Hate Skills

    Gahh. I hate knowledge checks. Not I guess in principle, but almost always in execution. I think my plan going forward is to grant knowledge without a roll to a PC with the right skills/background/class and maybe have them roll for extra info.
  8. Fenris-77

    Best Horror Role Playing Game

    The best advice I've read for running horror is in Liminal Horror. It's a nice lean OSR-ish system that does a lot of things right.
  9. Fenris-77

    Why I Hate Skills

    I don't really like hours as an in-game measurement tool. Once you get to things that take that long you're abstracting an awful lot of little things (by necessity). I think it's also tough to say exactly how long those tasks will take. Let's say you need to find a snitch in the poor quarter...
  10. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    So it's actually maybe closer to old dual class rules than the recent D&D multiclass where a MC character would usually be one level lower in each class than a single class character in the same party (so 9/9 to 10). Each basic class breaks down into two tiers for puposes opf this little...
  11. Fenris-77

    Let's Talk About Defining Player Characters

    I thgink we safely say at this point that video games have a pretty significant effect on how people understand, consume, and enjoy TTRPGs.
  12. Fenris-77

    Why I Hate Skills

    In terms of old school play time wasted is a valuable and measurable resource. Far less so in newer versions of D&D or Pathfinder.
  13. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    So, if anyone is interested I have a useful and balanced base for SD multiclassing. I think, anyway. If there's interest I'll lay out the specifics.
  14. Fenris-77

    Why I Hate Skills

    Well, yes and no. Sometimes you do need a straight fortune roll to decide something, but I don't think it should be that common.
  15. Fenris-77

    Why I Hate Skills

    That's fine,. of course. That said, if that's what I wanted I'd just keep playing 40K and roll great joyful handfuls of d6's.
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