Recent content by Fenris-77

  1. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    So it's actually maybe closer to old dual class rules than the recent D&D multiclass where a MC character would usually be one level lower in each class than a single class character in the same party (so 9/9 to 10). Each basic class breaks down into two tiers for puposes opf this little...
  2. Fenris-77

    Let's Talk About Defining Player Characters

    I thgink we safely say at this point that video games have a pretty significant effect on how people understand, consume, and enjoy TTRPGs.
  3. Fenris-77

    Why I Hate Skills

    In terms of old school play time wasted is a valuable and measurable resource. Far less so in newer versions of D&D or Pathfinder.
  4. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    So, if anyone is interested I have a useful and balanced base for SD multiclassing. I think, anyway. If there's interest I'll lay out the specifics.
  5. Fenris-77

    Why I Hate Skills

    Well, yes and no. Sometimes you do need a straight fortune roll to decide something, but I don't think it should be that common.
  6. Fenris-77

    Why I Hate Skills

    That's fine,. of course. That said, if that's what I wanted I'd just keep playing 40K and roll great joyful handfuls of d6's.
  7. Fenris-77

    Let's Talk About Defining Player Characters

    To continue that same thought experiment, even if you let people take the full class at a level the best they are going to get is 5/5 or 4/3/3 neither of which is going to break the game or anything.
  8. Fenris-77

    Let's Talk About Defining Player Characters

    The above breakdown would mean that you could multiclass at levels 5/3 in the ten levels you have available. That sounds suitably BX to me.
  9. Fenris-77

    Let's Talk About Defining Player Characters

    The four base SD classes all break down into essentially three tiers each. A first tier that's weapons and armor (and maybe languages) which would represent basic class training, a second tier where you get the second-best class trait, and then the third tier where you get the big skill like...
  10. Fenris-77

    Let's Talk About Defining Player Characters

    For 5E? Jesus no. For SD? Why not.
  11. Fenris-77

    Let's Talk About Defining Player Characters

    There's some noise to sort out in terms of equipment and languages, but I think the basic idea is solid.
  12. Fenris-77

    Let's Talk About Defining Player Characters

    Hmm. Careers are an interesting way to go there. I'm not sure that SD really has the granular detail to make that work, but I'd love to see what you manage. Maybe if you took all the class traits and whatnot and then added a bunch of other stuff you might get something that works. There really...
  13. Fenris-77

    Why I Hate Skills

    You hush.
  14. Fenris-77

    Why I Hate Skills

    Yeah, but it's not. Not for, say a wizard, or even a thief. Combat is a significant fail state for some classes in many games. We're picking one roll out of a series of actions, which is occluding the core issue a bit. In most games though there are options other than swinging a pointy bit of...
  15. Fenris-77

    Let's Talk About Defining Player Characters

    An interesting outlier in this conversation is a game called Vagabonds of Dyfed. It uses a PbtA base, adapted for S&S play (not precisely OSR play mind, but in that vicinity). There are no classes at all, just a list of skills and backgrounds. Reading it again makes me want to deconstruct...
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