That means .. what exactly. Let me rephrase that - I'm not the only one who holds a solipsistic and biased view of what the release of a new game edition means. I'm not sure how that helps.
This is the core nonsense that supports your position. Of course I can speak to wider trends and opinions. The only reason you don't is that you don't have any that support your opinion.
Like how you think that iterations of game that aren't compatible aren't the same game. Our hobby is littered with game iterations that are incompatible or only semi-compatible with one another. The only way to rationalize you PoV is to assume solipsism. Game companies don't owe you, personally...
No no, it's all done by city ward, not the city entire. Ther are like 10 city wards. I'm quite sold on the general format of the mechanic, but I'm entirely unsure of the exact implementation. I will be tying it to a basic reputation mechanic, also done by ward.
There's a lot of room in the...
I'm working up an alternative encounter mechanic for the Ashalom city supplement, partially because the torch timer in SD, which I do love, is a bit od square peg when it comes to wilderness or urban adventuring. So I'm converting the Meatgrinder mechanic from His Majesty the Worm. I'll also be...
Well, the extent that you care isn't really the prime mover here. But yeah, sure, suggest that WotC should have called 4E something other than D&D. It's still silly. Would you feel less excluded if they'd called it Feelings and Miniatures?
More creative sense?! The company that sells D&D, and makes their mint selling D&D, should have called it something else because it doesn't fit your schema? Please, let's not descend into farce here.
Yup, I think this makes things easier. I think linear is a fine word for that kind of campaign and can contain both positive and negative implementations.
Generally speaking my answer is static, but I think that the locks and thieves example has some additional nuance. A high level party will usually be exploring high-level locations in search of high-level loot. It does make a certain sense that one might encounter locks of previously unseen...