2 questions
1.Charge used to be -2d6 to attack +1d6 to damage
Leaping attack has the prerequisite of charge and was an upgrade
it gave you +1d6 damage and no penalty
Now that charge has been buffed is there a buff given to leaping attack
2.
if I had 2 magicians
1 had given himself 10...
So I have a spell it creates chains around a person and uses the secret of metal
If I wanted to apply that against an enemy I can think of 4 ways
1. against an unaware person/sleeping it would be an automatic success because they aren't resisting
2. by casting the spell against them a standard...
So if a character who is at MDP cap for both attack and defence
receives the Enhance Attribute or Shielding enchantments do both their attack and defence scores exceed the MDP limit
Questions about Preternatural Celerity in OLD
It does say 2 full rounds worth of actions so what does that mean? Specific questions below
1. Do you get extra free action/ reactions as well as normal actions?
2. Can you spend 2 luck die to get 2 bonus actions instead of the cap at 1 in a normal...
So I casually was checking the buy page of the website and noticed that all the parts of NOW have come out Careers, Rules, and Equipment
How soon can I expect to grab the complete book?
Questions
Questions about an exploit
Does vampiric touch get limited by the 1 use a day healing limit or does it apply every time it's used?
And does touch of the grave only apply once a round like a combat exploit or is it a permanent increase to nat damage?
So I was wondering does anything stop you from summoning a 6d6 bear and adding 1 soak 1 defense and 1 speed
by adding a abjure, displace and movement cantrip?
would you have to pay for those effects or would the spell still be a 6MP spell?