Archery fighting style and no magic weapons to be found, making Artificer very appealing at the moment. There are definitely other work-arounds that I should think about though.
Yeah, that's something I'm considering. The idea of interchangeable magic weapons in Barovia is currently very tempting but could get out-leveled too quickly.
I'd be less worried about DCs since most of the spells I'll pick will likely be support and out of combat utility focused.
Armorer is a personal preference since I don't like companions / familiars much but have been revisiting Tasha's multiple times and reconsidering. I may end up going Ranger...
Yep, it's the classic Barovian dearth of magic weapons so far. I think our Fighter will take me up on the offer - far too much resistance to non-magical attacks for our liking.
Cleric is a tricky one since we've found an item that can only be used by good-aligned Clerics and Paladins. I may see...
Thank you - just needed somewhere to spitball outside of the party.
I'll take a look at Fighter/Artificer in the event my character suffers an untimely death at the hands of on of the denizens of Barovia.
Just looking for some advice for an ongoing character.
Currently playing CoS as a level 4 Monster Slayer Ranger. Essentially being very tropey and going for a Van Helsing-esque build. Current relevant ability scores: Dex 16, Int 14, Wis 16 with obligatory Crossbow Expert.
In thinking about...