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And they survived Cagoth-ze, though were pretty beat up by his lightning bolt. He would start his turn in the time field, walk out (away from any melee range), cast a spell, and walk back into the time field, but some really good rolls (for a change) for ranged weapons and spells did him in...
What level were your characters (and how many)? I imagine my group will need to be a couple levels higher than recommended to go to level 3 (even with 6 of them). Then again, I tend to roll really well and they tend to roll really poorly. ;)
So they finally returned to citadel with 6 of them at 4th level (two a couple of tries to get in - I put some ankhegs outside of it, 3 regular and a queen, and that was enough of a battle to send them back to town). Once they got back in, they found the gas trap on the first level and all...
Well, they continued into the catacombs and instantly regretted it, after running into two shadows and two wights. The grappling then Life Drain of LevelUp Wights work really well - one PC was a saving throw away from having his max HP being reduced to 1 (ended the battle with 8 max HP as it...
This is a great product. I don't see the GP value for the magic items, though, even though it states it contains, "The resale value of the mask for games that allow magic items to be sold." If I didn't miss something, can you post what those values should be?
After the near TPK in the animated torture chamber at 2nd level, the party did some other quests and returned at 3rd level and fought the gaolor and crimson ogre in the same battle. I put the ogre at full health since their were 6 people in the party at 3rd level instead of 4 at first level -...
2E DMG Individual Class Awards:
Warrior:
Per Hit Die of creature defeated: 10 XP/level
Priest:
Per successful use of a granted power: 100 XP
Spells cast to further ethos: 100XP/spell level
Making potion or scroll: XP value
Making permanent magical item: XP value
Wizard:
Spells...
Oh, one thing I forgot to mention. LevelUp's zombies are awesome with their grappling ability. Makes the threat of someone getting thrown into the pit real, which makes what would be a normal battle really intense.
I am doing side quests. In fact, I started with a quest ahead of time to bring them to second level before they started, which worked out well, as the suggested owlbear or harpy battles would have killed them right off the bat. At second level, the battle with the owlbear worked out really well...
I'm running LevelUp with Scarlet Citadel and haven't run into any issues so far (though we're still on the first level). I've just substituted LevelUp versions of the monsters without any other changes yet. Note that it's a pretty intense module - almost just had a TPK with 6 2nd level...
Yeah, but you can still drink the alcohol, just not suffer the consequences... A creature immune to fire isn't prevented from walking into fire. The description says, "When you take a critical hit, you can use your reaction to block it, turning the critical hit into a regular hit and suffering a...
Any thoughts on how to handle creatures that are immune to the fatigue condition (like zombies) who suffer a critical hit? Are they not allowed to convert a critical hit to a normal hit because they can't suffer fatigue or can they always do it with no penalty? Neither seems great, but I assume...
I like the addition of cultural weapons, but I noticed that several of them have costs that are way less than the corresponding "normal" weapon. So a khopesh only costs 1gp, but it functions as a scimitar, which costs 20gp (and is even half the cost of a dagger). The Main-Gauche and Tessen can...