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There was a 1-shot adventure like this for the Dungeon Crawl Classics game (DCC).
Twilight of the Solstice. They might have made others.
It was a Holiday special adventure and it came with pregen characters, you'd scratch off the stats and abilities as you used them to reveal what they were...
My current homebrew has a pantheon embodied by seven gods. These dieties are the same ones worshipped by all the sentient races with religions, and often have names specific to those cultures and traditions, but are in fact the same divine beings.
The divinities encompass both the positive and...
Overall, I think I like how this works. I haven't had a chance to try it out at the table yet, but I don't think my group will end up with a maximized scroll-using Scribe of ultimate fyreballz or other nonsense.
I think the end effect will be to add some versatility to scrolls, making them a...
In the equipment section, it mentions you can hire enchanters to transfer enchantments from one item to another. So that would basically disenchant the original item.
While the level of the cast spell is set by the scroll, per the rules on pg 492, you can still upcast the spell from a scroll.
It says, "A character who uses a magical scroll can cast it at a higher level, or even cast a spell of a higher level than the character can normally cast, by making an...
In the section 'Casting spells without slots' (pg 492), it states that a caster can cast a spell from a scroll at a higher level if they make an ability check vs 10 + the intended spell level of the spell. It explicitly states that doing so allows a caster to cast spells at a level higher than...
I'm a little confused by the 9th lvl Rogue/Investigator ability, Track Recognition. Maybe how it's phrased is just not clicking with me. What exactly is the ability supposed to do?
The ability states, "Starting at 9th level, when you examine a creature’s trail (footprints or similar signs)...
I like to think about the economics of a fantasy world when doing the worldbuilding. And honestly, I can say that my players could care less... But I still have fun with it and dammit, the DM gets to have fun too!
Anyway, if you like to think about agriculture in a fantasy/medieval realm, I...
Generally speaking, burning your slots on elixirs and refreshing/reburning them with warlock slots is fine
You can probably get away with doing a single 'short rest' at the beginning of the adventuring day if you're starting at an inn or in town, but you might not be able to do so if you're...
Sorry my point wasn't clear. I'm talking about adding levels to a creature BELOW Cr 1 so that you raise them up to Cr1.
Like you take a regular goblin (Cr 1/4) and add some class levels to beef them up to Cr 1.
How much to beef up? Well, you have a Goblin boss at Cr1 to use as a guideline...
My preference would be for a 'themed' party instead of a party of all one class. Like everyone needs to be an arcane caster of some sort, or a divine caster, or be proficient in thieves tools, etc. It makes for a way more interesting and balanced party.
Eldritch Knight, Arcane Trickster...
Per the DMG a CR 1 creature can have up to 85 hp, and if you want to get creative, you could really tweak some strange critters within the DMG guidelines that would be a threat and could grind up some resources. Also, you can add class levels to a weak monster that would bump them up and can...
I really want to run a campaign that is just Human only for the players. Plenty of other races for the player to encounter, but they can only be humans.
I think its kind of weird to assume that 5 wildly different and weird races would all go adventuring together and waltz into every human town...