I'll usually say "The monster resists/is immune to that attack. Half/no damage." I might give a visual description, but I won't mince words with game mechanics.
This is the correct answer to the question posed by the thread title, and I'm surprised it hasn't gotten any XP (here, have some on me).
To put it another way: Quality assurance has diminishing returns. The closer you get to 100% perfection, the more difficult/expensive it is. There's not much...
House rules from my game:
The 1d4 dagger is now known as "knife."
"Daggers," "short swords," and "rapiers" all use the 1d6 short sword stats.
The 1d8 finesse sword is a special NPC Elf thing.
I like the Rogue a lot. It encourages creativity from the player in order to take advantage of its unique abilities, which perfectly matches the identity of the class itself.
What could be better:
Some of the subclass stuff is a little weird, especially on the Assassin side. Do you need...
I know this is all a matter of opinion, and everyone is entitled to their own opinion, but IN MY OPINION, Curse of Strahd was so bad that it made me want to never buy a WotC adventure ever again.
But I know most people around here don't share my opinions on such things. And when I say "bad," I...
I think by "Xanathar's for a specific setting," he meant "a mechanical expansion book, like Xanathar's Guide, but for a specific setting." Implying that Xanathar's Guide itself is not for a specific setting.
I find that Inspiration comes up so rarely that it's not worth using at all.
In line with 5e's design philosophy, I'd rather make it much bigger, or eliminate it altogether.
These days, I've been using straight-up Fate Points instead. No problems yet.
Bilbo Initiative:
Declare action(s) and/or movement, then throw dice
-Roll 1d20
Starting with the highest roll, resolve All Action and Movements
Goto Next Round
IMO: If your action can apply to a different target, you may change the target. (i.e., attack a different creature if the one you...