I'm curious, what classes are we talking about? The lowest amount of surges in my group is 8 - admittedly a group with two warlocks, a warforged fighter and no pure Controller, but the Monk and the Druid|Warlord hybrid still rock 8 surges. 6 sounds low unless we're talking about a group with...
A 10:th level Deva Vampire has resist 10 radiant, taking no damage from sunlight (still weakened and loses regeneration, though). Sparkle all you want.
Look at Essentials. Someone else will have to quote rules, but the rule changed so that you can use any implement you're proficient in with any of your implement powers (weapon/implement users still have to perform shenanigans).
By that rule, your atheist cleric is just one Shaman/Druid...
I'm about to change out Ironbreaker Claws for Twin Panthers for my Shaman. The hit and effect lines are:
Hit: 1d8+Wis mod damage. Until the end of you next turn, you and your allies have combat advantage when making melee attacks against any enemy adjacent to your spirit companion.
Effect: Make...
We sort of do that in the OD&D game I'm in. At levelup, you get either the result of rerolling all your hit dice, or your previous maximum hp, whichever is highest. Taken from Philotomy, IIRC.
Wasn't that how it was in older editions?
My Druid has Divine Channeler (Cleric). The wording is:
"Choose a Channel Divinity Power available as a class feature for clerics.
If you don't already have the Channel Divinity class feature, you can use the selected Channel Divinity Power once per day."
Pretty darn clear, I picked Healer's...