The sharp knocking of Mina's staff on the rough stone floor echoes through the cavern; the ominous chanting stops and a laugh can be heard.
"So you've arrived!" the voice calls out, laughing. "Your efforts are for naught, unfortunately. I am almost complete with the ritual." The voice of the...
With bright and warming light bursting forth from the stout dwarf, the heroes rush forth to stem the inevitable tide of undead attempting to feast upon their flesh. A line is formed by Ghourra, Brondin, and Deimos' summoned minion, all lashing out with weapons and fiery limbs.
The undead are...
The temple is filled with a cacophony of thick, horrid moaning and the staccato rhythm of hundreds of undead fists beating against the temple doors. Suddenly, a sharp cracking noise echoes through the temple, and you realize your defenses have been breached!
A large group of zombies burst...
Kellindil steps around the corner and lets fly from his crossbow. The bolt slams into the wererat's shoulder, causing a great deal of damage. The monster remains on it's feet however, swaying from loss of blood.
Stepping past Muzdum, he says blandly, "Help the others; I'll take care of that...
The elf spins between two of the wererats, intercepting one of the lycanthrope's attacks with his own blade; the sound of sword against sword grating against the teeth. Ending the movement with a flash of green-bladed steel, the smaller wererat has no hope of parrying Kellindil's weapon. He...
Alright, gang. Now that the issue has been settled, look forward to a post from me tonight. I would like to post it right now, but I'm entirely too busy at work, my apologies.
"Might fine stash o' goodies, don' fer doubtin'," Graval states, looking over the sudden pile of magical items. "Now, let's get movin'! Got some gobbos ta kill!"
Changes for level 2:
+6 hit points
+1 to all defenses
+1 to all skills
+1 to all attacks
Gained Glowering Threat encounter power...
I'm assuming you mean to the north end of the map? That's not a tunnel. I just cropped the image a little to closely to the end of the cave. It ends right there.
I'm also assuming the group wants to try and ambush the two dwarves? If so, make Stealth checks and start moving. Once per round, etc.
Kellindil trots towards the rest of the party, firing off a quick bolt over his shoulder; the shot goes wide but still causes the wererat at the end of the tunnel to duck his head. With swift feet, the elf is around the corner; he comes face-to-face with the sewer monstrosity.
He reloads the...
The crystal seems to thrive at night and is dormant during the day. You don't believe the undead will be active during the day and the destruction of the crystal during that time will have no effect on the group.
At night, the destruction of the crystal will cause it to release the remaining...
First off, folks, I love this discussion. I never thought such a heated talk would happen but the character's personalities are just the right mix to create such tension. I'd give all of you XP if I didn't need to "spread it around" some more.
As for creating a shield to contain the energy, you...
20 squares of light should be sufficient for right now, I think.
Kellindil will take the rear.
"We have many choices," the elf says, gravitating towards the rear of the group. "If we stumble into more wererats, they'll certainly come at us from both sides. Keep aware."
twilsemail is right, as this is a surprise round (since you've taken the initiative), you only get one action. Plus, you can't spend APs during a surprise round.
So, if you would like to redo your action, or even retcon it, that's fine.
If Drew relays that he sees the enemy, I'll give everyone...
Hours pass, the unceasing moans of the army of darkness the adventurers only company. They smash their fists against the walls and rusty doors and, piercing the general cacophony, the baying of some unnatural beast can be heard; distant at first but slowly growing louder and more intrusive. Soon...