Recent content by Horwath

  1. Horwath

    D&D 5E How would YOU nerf the wizard? +

    it's still a slot machine if you rely on d20 on what are you going to get.
  2. Horwath

    D&D 5E Assaying rules for 5E E6 (Revised)

    that is why we increased amount of HP healed by Healing word, removed Cure spell, added negative HP and exhaustion levels. It all forces you to heal before falling to 0 and amount is not trivial like current Healing word.
  3. Horwath

    D&D 5E Why I think gold should have less uses in 5e, not more.

    it's like you kill a mexican drug lord and loot his goldplated AK-47s studded with diamonds. you can retire with selling those.
  4. Horwath

    D&D 5E Assaying rules for 5E E6 (Revised)

    negative HPs or death saves can work either, but with mandatory -1 exhaustion. maybe both negative and death saves.
  5. Horwath

    D&D 5E Assaying rules for 5E E6 (Revised)

    yeah, death spiral can be a problem. that is why we add that when you are healed to 50% of max HP or more, those exhaustion levels go away(might try with 75% max HP to make it harsher). you can also add 1 exhaustion level while you are at 25% max HP or lower. Barbarians in rage are immune to...
  6. Horwath

    D&D 5E Assaying rules for 5E E6 (Revised)

    that is why healing is increased and must come in pair with penalties of dropping to zero. and with addition of negative HPs again, there is amount you need to "overheal" in order to get someone back on their feet. As for negative HPs, maybe Con score or half max HP, whatever is higher. This...
  7. Horwath

    D&D 5E Assaying rules for 5E E6 (Revised)

    that is why we give -1 to all AC and DCs and speed penalty. That way all aspects of the play are affected more or less the same. Except if you are a designated healer, but with penalty to speed and AC it still affects you.
  8. Horwath

    D&D 5E Why I think gold should have less uses in 5e, not more.

    levels. attunement and levels. That is how you prevent rich n00bs to have too much power via magic items. I.E. attunement slots equal to proficiency bonus items with attunements required some minimal level to attune. I.E. while anyone can use +1 sword, a flaming sword that adds +2d6 flaming...
  9. Horwath

    D&D 5E Assaying rules for 5E E6 (Revised)

    unless you have a party full of healers, Healing does not compete with one Scorching ray, it competes with every other thing that you can throw at the party per round, there is loads of "auto-attacks", rage, sneak attack bonuses, alchemical items and what not. Point of buffing the spell is to...
  10. Horwath

    D&D 5E Assaying rules for 5E E6 (Revised)

    agree that whack-a-mole is horrible, negative HPs might also be a good fall back position, then again, healing spells should really be more powerful, even i last playtest they were doubled in efficiency. next campaign we will try variant of healing spells: Using negative HPs, still need to...
  11. Horwath

    D&D 5E Assaying rules for 5E E6 (Revised)

    I agree that the outcome of the battle can be very satisfying in the end, I'm just worry about the journey towards the outcome. One session we had, 3.5e DM casted Cause fear on one PC, failed saving throw, DM rolled 4 on d4 on number of rounds feared. That is 4 rounds running full speed away...
  12. Horwath

    D&D 5E Why I think gold should have less uses in 5e, not more.

    yeah, and guess what, you can buy that with gold so again you have only 1 currency, but Residium is very "dense" in value, so it's handy for transport. one more reason for moving to 1PP=100GP=10.000SP=1.000.000CP instead of current 1PP=10GP=100SP=1.000CP.
  13. Horwath

    D&D 5E Assaying rules for 5E E6 (Revised)

    I understand where the need for "stunned 5" condition comes from, but it is pure anti-fun, when some one drops to 0, you might as well tell them to go home, session is over for them. we run with modified exhaustion rules; 1 level is: -1 to all d20 rolls, -1 to AC and DC and - 5ft move speed...
  14. Horwath

    D&D General The 13th Age 2nd Edition Kickstarter Has Launched

    +1 to everything per level is closer to 4E. Don't like that number bloat, but it's easily ignorable.
  15. Horwath

    D&D 5E How would YOU nerf the wizard? +

    spells are limited resource and with that they should be reliable to a point. that is why most attack spells do something(half damage or reduced effect) even on a miss or successful saving throw. Or another take could be, that if spell does nothing on it's action or whatever time you need, that...
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