Recent content by Horwath

  1. Horwath

    D&D General Improving Ritual Caster and Pact of The Tome?

    maybe another invocation: Improved pact of the tome. requires warlock level 5+ pick a number of spells equal to your charisma modifier from any class, spell must of of level of your pact slots or lower(max 5th), you can cast those spells with your pact slots.
  2. Horwath

    D&D General + Homebrew Brainstorm to bring back prepared Vancian Casting +

    I generally hate the idea, even spell slots are kind of dumb in the end. Spell point is the best variant to me. but, since this is a +thread... more spell slots would be required for loss of flexibility, there is a good chance that many of spell slots will not be used during any given day...
  3. Horwath

    D&D General Full Caster Artificer +

    I have no problem with advantage/disadvantage if it's determined before the roll. after, it just slows down play.
  4. Horwath

    D&D General Full Caster Artificer +

    seems like a good idea,but please no. If I never see re-roll mechanic in 5E it will be too soon. I will replace EVERY re-roll with flat +/- 5 to the roll.
  5. Horwath

    D&D General Full Caster Artificer +

    maybe 2/3rd caster? spell levels 1-7, new spell levels at class level 1,4,7,10,13,16,19.
  6. Horwath

    D&D General Thoughts about Purple Dragon Knights

    sounds like a universal subclass, oh well...
  7. Horwath

    D&D General Thoughts about Purple Dragon Knights

    I would just give them something similar to drakewarden ranger as dragons. Size large: speed: 40ft, swim 30ft, fly 60ft HP: 5+5/level AC: 14+prof bonus Saves: Str, Con and Cha Skills: Athletics, Insight, Perception(expertise), Intimidation Abilities: STR 14, DEX 10, CON 14, INT 12, WIS 12, CHA...
  8. Horwath

    D&D 5E (2024) Eldritch Knight

    good for casting Cure wounds on allies, hehehe.
  9. Horwath

    D&D 5E (2024) Eldritch Knight

    this M/S components and weapons is most annoying rule by RAW and I am happy that I see that 90% of DMs are simply just ignoring. It's boring to track, it sucks up table time explaining and listening to various MacGyvering around it and it's simply unfun to have some character concepts be...
  10. Horwath

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    no there is not power creep in buffing weak options, for simple reason, almost no one played weak options when stronger appeared or they house ruled weak ones to be inline with good ones. except twilight cleric, that gets powered down or banned. It's 12 out of 10. only power creep is when you...
  11. Horwath

    D&D General Geralt what class

    thematically, I would go with ranger/monster hunter. mechanically, I would go with warlock as a basis to make the class, witcher skills are like invocation "bonus feats", signs are like warlocks spell slots, and Schools can just be subclasses.
  12. Horwath

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I completely agree that idea of next to no magic items in 5E was stupid from the start, it's even worse as there is no replacement for magic items in terms of gear upgrades(and not waiting 3 levels for a fullplate is no upgrade, especially when someone dex based is already maxed in AC from gear...
  13. Horwath

    D&D General Mike Mearls says control spells are ruining 5th Edition

    then again we come to 3E; linear fighter/quadratic wizard. where spells level basically for free. with spell points it would be even finer scaling. I do not mind cantrips as most of the time, using cantrips is waste of an action in combat. Unless you specialize in cantrip usage(warlock).
  14. Horwath

    D&D General Mike Mearls says control spells are ruining 5th Edition

    1 dice for sustain spells 2 dice for AoE spells 3 dice for single target spells +1 extra dice for 3rd, 6th and 9th level upcast. some spells could get less if rider is very good, IE magic missile would get 2 dice per level. but 3 dice at 3rd, 6th and 9th level.
  15. Horwath

    D&D General Mike Mearls says control spells are ruining 5th Edition

    too random, d6 is fine. I would even say d4, but I hate to "roll" those caltrops. more d6's for fireball is always solution.
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