Recent content by Horwath

  1. Horwath

    D&D General Magic guns against "realistic firearms".

    Use early firearms, make Loading them an Action, maybe Bonus action with a feat. somewhat lower range, 40/120 at max, d12 for 2Handed musket.
  2. Horwath

    D&D 5E (2014) Do You Start At Level 1?

    this is THE key problem. roleplay can good or bad, depending on group and you, at any level, that is what you make of it. But, mechanically, low level characters are simply boring as hell. Maybe wizard should know 10 1st level spells and have 10 1st level slots and 10 cantrips. you would...
  3. Horwath

    D&D General Corruption and Feats (i.e. Temptation)

    5E has so few feat slots that I generally thinks it's a good idea to give extra feats for free at levels: 2,5,9,13,17,20 maybe remove +1 ASI from them if that would make PCs too strong.
  4. Horwath

    D&D 5E (2024) New Campaign: Should I make the switch to 5.5?

    I agree that masteries, while simple can add few things to track. Here is simple variant for masteries: 1st mastery: Deadly: add +2 damage to each weapon attack, +1 damage if it's light, finesse or ranged weapons, +1 extra damage on 2Handed weapon attack. 2nd mastery: graze: when you miss...
  5. Horwath

    D&D 5E (2014) Do You Start At Level 1?

    high levels can get broken real fast. One solution that I like is capping classes at 11th level. Later just multiclass Most classes get a nice capstone at 11th level, except Hunter ranger, that 11th level is beyond sad... full casters get single 6th level slot. or if I just want to ban 6+level...
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  7. Horwath

    D&D 5E (2014) Do You Start At Level 1?

    Level 3 or 6 as starting, L3 for new players. Usually with a bonus feat so character concepts go online sooner.
  8. Horwath

    D&D 5E (2024) Not a fan of the new Eldritch Knight

    well, with new circle casting(if allowed) you can do this even more. Just need few 1st level acolytes to follow you and keep out of sight.
  9. Horwath

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    more like 5.05 with the amount of "changes" that made the final cut.
  10. Horwath

    D&D 5E (2024) How do you handle surprised but won initiative?

    I like 2024 rules better for surprise than 5E or 3E, but they do give a lot to defender in an ambush. So I modified it to:; If you are surprised your initiative is as if your rolled "1" on initiative roll. Or 5 if you have advantage on initiative from some effect. It still prevents double turn...
  11. Horwath

    D&D 5E (2024) Feedback wanted: Spend death save failures for additional hit dice

    Great at 1st level, probably suicidal at 10th I would rather have HDs not reliant on Short rests at all. When you take Dodge action you can spend one of your HDs. at 5th level you can spend up to 2 HDs at 11th level you can spend up to 3 HDs at 17th level you can spend up to 4 HDs
  12. Horwath

    D&D 5E (2024) This Feels Like 4E

    roles in PHB are 95% for combat and D&D is primary intended for only roleplay? now, dont get me wrong, I love good RP as much as the next guy, but saying that combat is not meant for D&D, that was essentially made as a wargame is a bit strange.
  13. Horwath

    D&D 5E (2024) This Feels Like 4E

    depending how you imagine it. Say you fighting several enemies as a group. one is next to you and 2 are at your wizards face. with 1st attack you might use warhammer to Push that opponent from you, so you avoid AoO then switch to great ax to cleave at the two at your wizards side. then if one...
  14. Horwath

    D&D 5E (2024) This Feels Like 4E

    it would be still less than a caster. sure it might be few per turn, but on most turns situation will be one or two masteries that could be useful. Casters could have a choice of 15+spells to pick from later on. maybe one solution for simpler fighter(if that is even possible) is to trade 2...
  15. Horwath

    D&D 5E (2024) This Feels Like 4E

    yes, we cannot have anything interesting for martials to do every turn. That is only for casters....
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