Recent content by Horwath

  1. Horwath

    D&D General Mike Mearls says control spells are ruining 5th Edition

    then again we come to 3E; linear fighter/quadratic wizard. where spells level basically for free. with spell points it would be even finer scaling. I do not mind cantrips as most of the time, using cantrips is waste of an action in combat. Unless you specialize in cantrip usage(warlock).
  2. Horwath

    D&D General Mike Mearls says control spells are ruining 5th Edition

    1 dice for sustain spells 2 dice for AoE spells 3 dice for single target spells +1 extra dice for 3rd, 6th and 9th level upcast. some spells could get less if rider is very good, IE magic missile would get 2 dice per level. but 3 dice at 3rd, 6th and 9th level.
  3. Horwath

    D&D General Mike Mearls says control spells are ruining 5th Edition

    too random, d6 is fine. I would even say d4, but I hate to "roll" those caltrops. more d6's for fireball is always solution.
  4. Horwath

    D&D 5E (2024) Thoughts on New Bladesinger?

    with the amount of usages of Bladesong, they could just make it passive and merge it into war and song training. or the cost of 1 Bonus action per combat is that important. just make AC: 10+dex+int that both saves on mage armor and prohibits it's stacking on Int bonus. rest of Bladesong works...
  5. Horwath

    D&D 5E (2024) Weapon mastery tweak.

    I like the idea of mastery but not execution, and it still does not make weapon any unique that the used to be and now we even have less diversity between weapons. every rogue now is scimitar+short sword. just treat masteries as BM at-will maneuvers. we can even limit what mastery goes where...
  6. Horwath

    D&D General 5E species with further choices and differences

    I would replace the skill+tool, or give option; darkvision or skill+tool.
  7. Horwath

    D&D General 5E species with further choices and differences

    This is cool take on the warforged. another one that I like is that warforged are people. Of various species. They are made with their consent or not into warforged. that is why I like them as a template, maybe even as (overpowered) Origin feat. why would someone do this? Maybe they want more...
  8. Horwath

    D&D General 5E species with further choices and differences

    EA is not over powered, but it might be the strongest racial feat of 5E, problem is that others are mostly trash tier that no one ever takes.
  9. Horwath

    Unearthed Arcana WOTC still can't get the backgrounds right in the new FR book.

    it could be open or it could be per weapon. I.E: If I want only to use shortswords for 2WF and I have 2 mastery slots(as rogue) I could learn, Vex(shortsword) and Nick(Shortsword). then I can use Vex on my main hand attack and Nick on off hand attack, or if there is a round where my Bonus...
  10. Horwath

    Unearthed Arcana WOTC still can't get the backgrounds right in the new FR book.

    masteries were a great idea that was executed really bad. As for longsword and sap, yeah, sap is poor wording choice, but it represents defensive quality of a longsword with the crossguard and hand guards, maybe. and maybe that should have been on reach weapons as they give even more defensive...
  11. Horwath

    D&D General 5E species with further choices and differences

    there is enough if they are just descriptive with custom bonuses to pick from. if they are fixed, enough will be when we get every possible combination of Origin feat, 2 skills and 3 attributes. right now, about 33k worth of backgrounds.
  12. Horwath

    D&D General 5E species with further choices and differences

    I would say that people want "racial features" that they can utilize in their character concept. elven weapon proficiency means nothing to a martial, just sucking up "build points" or mage has no usage on half orcs critical damage bonus with weapons. on the other hand, everyone likes wood...
  13. Horwath

    D&D General 5E species with further choices and differences

    if we increase it then we can have: cleric/druid/sorcerer/warlock/wizard: get background skills only(4 of them), same as now. fighter/paladin/bard get extra 1 skill monk/barbarian/artificer get extra 2 skills ranger/rogue get extra 3 skills option for reliable talent: merge it with default...
  14. Horwath

    D&D General 5E species with further choices and differences

    everyone gets same amount of skills as now, just more are tied to background not class. now, another question is? Do 1st level characters, especially martials get to few skills? I would agree yes, but that is another topic.
  15. Horwath

    D&D General 5E species with further choices and differences

    yes. 4 instead of 2 skills for background 1 extra for bard, ranger 2 extra for rogue.
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