bards are little overtuned in spellcasting department.
full casting might be too much for bards.
I would give them 2/3rd spellcasting, spells from 1st to 7th level.
but make spell secret default in their spellcasting.
Bards can pick spells from any spell list.
versatility is payed by not having...
those are all viable weapon choices if they are on weapons that PCs use.
heh, I dont see anyone making +1 chain mail, at least in 5E armor design.
magic armors(+X) are only;
1. studded leather
2. halfplate or breastplate if you care about stealth
3. fullplate
if the DM hands out are not items that PCs want to use, then it's the DM problem.
why bother in writing down magic items for PCs that will be glorified gold bars that will end up as "vendor trash"?
Extra attack subclasses need ability to use one cantrip instead of one attack form Extra attack feature.
maybe base class needs extra attack and those 2 gain that ability at 5th level with something extra on top of that.
Also one thing that I find problematic about skill checks is the "d20".
It is simply too unreliable.
attacks and saves are OK in general as across the party and whole combat there is 50-100 rolls for them, so that evens out a little, but when the whole encounter rides on 1 roll, maybe 2 at...
DM is not hard skill wise.
DM is hard time wise.
as a player I need "drive to D&D location" time worth of preparation.
as s DM I may need 5-10hrs per session of preparation.
everyone can be a DM, not everyone has time to be a DM.
and for people is completely irrelevant.
for those that want to learn, they will learn that little addition, those that do not want will just ignore it with everything else.
my preferred multiclass rules would be even split between classes, but those splits usually are terrible.
you really need to work something special to make fighter 6/wizard 5 be better than fighter 11 or wizard 11.
So, I have special rule where MC characters gain more class levels that single...
to "come online" is when someone says he wants to play Green arrow.
Sure, at 1st level you will be the version that just learned how to use a bow and track a herd of elephants over muddy field.
If you want to deal indiscriminate justice alone around Starling city, you might need to be level...
I would say that in 99% of the cases you pick your subclass at 1st level, you just need to wait 2 level to actually have it.
especially when new people come with a character idea what they want to be, then you need to tell them that that version will come on-line in about 10 levels, hahaha.
this year actually, and we started one campaign at 1st level.
it's multiclassing also,
no need to have overpowered abilities of a new class at 1st level, but all new basic tools should be there.
if there is a new subclass of a barbarian that can utilize heavy armor and keep all bonuses, I do...
it's not choice overload, as there is no overload.
There is only effort in learning the game.
I have seen new players start at 5th or 6th level without any problem and I have seen new players play 1st level rogues and barbarians and be terrible.
And it's down to one thing only, effort to learn...