then again we come to 3E; linear fighter/quadratic wizard.
where spells level basically for free.
with spell points it would be even finer scaling.
I do not mind cantrips as most of the time, using cantrips is waste of an action in combat. Unless you specialize in cantrip usage(warlock).
1 dice for sustain spells
2 dice for AoE spells
3 dice for single target spells
+1 extra dice for 3rd, 6th and 9th level upcast.
some spells could get less if rider is very good, IE magic missile would get 2 dice per level. but 3 dice at 3rd, 6th and 9th level.
with the amount of usages of Bladesong, they could just make it passive and merge it into war and song training.
or the cost of 1 Bonus action per combat is that important.
just make AC: 10+dex+int
that both saves on mage armor and prohibits it's stacking on Int bonus.
rest of Bladesong works...
I like the idea of mastery but not execution, and it still does not make weapon any unique that the used to be and now we even have less diversity between weapons.
every rogue now is scimitar+short sword.
just treat masteries as BM at-will maneuvers.
we can even limit what mastery goes where...
This is cool take on the warforged.
another one that I like is that warforged are people. Of various species.
They are made with their consent or not into warforged.
that is why I like them as a template, maybe even as (overpowered) Origin feat.
why would someone do this? Maybe they want more...
it could be open or it could be per weapon.
I.E:
If I want only to use shortswords for 2WF and I have 2 mastery slots(as rogue)
I could learn, Vex(shortsword) and Nick(Shortsword).
then I can use Vex on my main hand attack and Nick on off hand attack, or if there is a round where my Bonus...
masteries were a great idea that was executed really bad.
As for longsword and sap, yeah, sap is poor wording choice, but it represents defensive quality of a longsword with the crossguard and hand guards, maybe.
and maybe that should have been on reach weapons as they give even more defensive...
there is enough if they are just descriptive with custom bonuses to pick from.
if they are fixed, enough will be when we get every possible combination of Origin feat, 2 skills and 3 attributes.
right now, about 33k worth of backgrounds.
I would say that people want "racial features" that they can utilize in their character concept.
elven weapon proficiency means nothing to a martial, just sucking up "build points"
or mage has no usage on half orcs critical damage bonus with weapons.
on the other hand, everyone likes wood...
if we increase it then we can have:
cleric/druid/sorcerer/warlock/wizard: get background skills only(4 of them), same as now.
fighter/paladin/bard get extra 1 skill
monk/barbarian/artificer get extra 2 skills
ranger/rogue get extra 3 skills
option for reliable talent:
merge it with default...
everyone gets same amount of skills as now, just more are tied to background not class.
now, another question is? Do 1st level characters, especially martials get to few skills? I would agree yes, but that is another topic.