Recent content by Horwath

  1. Horwath

    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    yawn... another full caster. thanks, I'll stick to my aberrant mind sorcerer with subtle spell and telekinetic feat. go with power points, or at-will energy/psionic dice, or something else,
  2. Horwath

    D&D General Games Economies

    we kind of had that problem in 3.5e and item creation feats. Sure, there you did lose some XP for creating magic items, but you could have just go with local patrol and "farm" some orc and goblins to make those item. And profit margin of 500GP per day was huge. so we changed it to no XP cost(as...
  3. Horwath

    D&D General Games Economies

    price can be easy explanation why world is not drowning in magic items. and are +1 weapons or armor really that magical? I always saw them as really good made pieces of equipment, sure as magic is everywhere a good smith will learn to imbue weapons with "magical" property, but +1 items could be...
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  5. Horwath

    D&D General Wild Shape: Inefficient or Useless?

    or just a simple fix, you can only summon one animal with 3rd level slot, 2 with 5th level, 3 with 7th level and 4 with 9th level.
  6. Horwath

    D&D General "Minor" Item, Major Benefit

    I always try to get Shifweave magical clothing. it's great for utility and roleplay you can get 5 sets of cloths in it and change between then as a Bonus action, better yet, get 2 of them if you can. 1st for city exploration: your standard exploration clothes Luxury clothes, City guard uniform...
  7. Horwath

    D&D General Weapons should break left and right

    attack bonus is expected to be the same as any other weapon, excluding archery style. and there are no iterative attack penalties like in 3E.
  8. Horwath

    D&D General Weapons should break left and right

    honestly, I would remove scaling unarmed damage from monk, and d6 starter is already very generous. What I would do is give ability to monks that they can during Attack actions make multiple unarmed strikes instead of single weapon attack. IE: 1 at 1st level it would be 2 attacks for 1, instead...
  9. Horwath

    D&D General Weapons should break left and right

    This is not matter of intelligence, it's a matter of effort. I've been playing D&D for over 25 years and this is a type of player that wants to be there for social reasons and D&D is just a focal point for social gathering. And I have nothing against people just coming for chugging bear and...
  10. Horwath

    D&D General Weapons should break left and right

    heh, we had similar experience with out DM in one campaign where he designed 4 custom magic items, that were cool but essentially not that useful for our party composition, so just when we returned to Waterdeep we vendor-trashed them at the mage guild and bought bunch of +1 stock items. but it...
  11. Horwath

    D&D General Weapons should break left and right

    I would say add: Parry riposte and just have people start hammering you.
  12. Horwath

    D&D General Weapons should break left and right

    I have no problem with occasional gear damage, or gear being stolen, that can be a good RP hook and nice start for a quest. having your gear break after X swings, just because it does, is really not fun IMHO.
  13. Horwath

    D&D General Weapons should break left and right

    guess what you can do with BM maneuvers? Hit more and better. if there is a need for a "simple" class, it should be the barbarian. 1 button: Rage.
  14. Horwath

    D&D General Weapons should break left and right

    shouldn't that be barbarian players?
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