yawn...
another full caster.
thanks, I'll stick to my aberrant mind sorcerer with subtle spell and telekinetic feat.
go with power points, or at-will energy/psionic dice, or something else,
we kind of had that problem in 3.5e and item creation feats.
Sure, there you did lose some XP for creating magic items, but you could have just go with local patrol and "farm" some orc and goblins to make those item.
And profit margin of 500GP per day was huge.
so we changed it to no XP cost(as...
price can be easy explanation why world is not drowning in magic items.
and are +1 weapons or armor really that magical?
I always saw them as really good made pieces of equipment, sure as magic is everywhere a good smith will learn to imbue weapons with "magical" property, but +1 items could be...
I always try to get Shifweave magical clothing.
it's great for utility and roleplay
you can get 5 sets of cloths in it and change between then as a Bonus action,
better yet, get 2 of them if you can.
1st for city exploration:
your standard exploration clothes
Luxury clothes,
City guard uniform...
honestly, I would remove scaling unarmed damage from monk, and d6 starter is already very generous.
What I would do is give ability to monks that they can during Attack actions make multiple unarmed strikes instead of single weapon attack.
IE: 1 at 1st level it would be 2 attacks for 1, instead...
This is not matter of intelligence, it's a matter of effort.
I've been playing D&D for over 25 years and this is a type of player that wants to be there for social reasons and D&D is just a focal point for social gathering. And I have nothing against people just coming for chugging bear and...
heh,
we had similar experience with out DM in one campaign where he designed 4 custom magic items, that were cool but essentially not that useful for our party composition, so just when we returned to Waterdeep we vendor-trashed them at the mage guild and bought bunch of +1 stock items.
but it...
I have no problem with occasional gear damage, or gear being stolen, that can be a good RP hook and nice start for a quest.
having your gear break after X swings, just because it does, is really not fun IMHO.