Recent content by howandwhy99

  1. howandwhy99

    What is the single best thread of all time?

    https://www.enworld.org/threads/concealed-profanity-in-post-title.192102/ When we jumped the shark and pwned the founder
  2. howandwhy99

    Concealed Profanity in Post Title

    Over fifteen years and the site is still named after this guy! Has anyone actually bothered to deal with this problem? (FYI, I'm still outside the house)
  3. howandwhy99

    The One True Game: According to Hoyle, and Others

    Still my favorite storyhour. Rough writing as it was for me.
  4. howandwhy99

    Stone Mountain, GA, USA OD&D(1974) looking for gamers

    Shouldn't this be up for a title change? Deliverance Country, GA. Seeking companions for wilderness adventure. ;)
  5. howandwhy99

    D&D General What's your favorite starter sandbox region?

    I agree with Greyhawk. So many great areas. IIRC the Wild Coast is the traditional starting area, but the same could be said about GH city, castle, and pre-publication wilderness surroundings - the first Gary DM'd adventures. I'd say B2 and B1 and the best starting locations, with T1 thrown in...
  6. howandwhy99

    D&D 5E Variant Multiclassing (AD&D/Gygax Style), help with play balance

    If you want to go pre-3e, you need to ditch Character Level. Something baked in 5e. Before 2000 every class was scored separately, so a Ftr5/Clr6 was not at all an 11th level character. Rather they composited advancement along two different game paths and were perhaps balanced with single...
  7. howandwhy99

    D&D 1E What makes a D&D game have a 1E feel?

    I assume they are modules for a strategy game where the players succeed or fail at their objectives based upon their actions. And they copy stuff from the 70s and 80s. (not necessary)
  8. howandwhy99

    D&D 1E Mearls on AD&D 1E

    Good for Mearls. The hidden design game strikes again.
  9. howandwhy99

    So how many coins fit in a...

    PS: Almost everything in D&D is based on a human standard. And most of the crafted items in the world come from humans too. So your standards are likely to be conforming to what a standard human can use without difficulty. The human scale. This is true for weapons and armor. It is true for bags...
  10. howandwhy99

    So how many coins fit in a...

    D&D historically uses a measure by Coin (mass) for both weight and carrying capacity. So twyoung1960 is technically correct. (though the ratio used to be 10:1) Q. How many coins can any container carry? A. The players choose. The DM can have some standards if they want, but really it is up...
  11. howandwhy99

    The Sandbox and the Railroad

    I don't think there is spectrum between a "sandbox" and a "railroad". One is a game and the other is a story. A sandbox is played and succeeded or failed at due to the players' actions and abilities. The latter is where the "player" reads or listens to a story. What I think confuses...
  12. howandwhy99

    The Sandbox and the Railroad

    I think a big enough "sandbox" (aka campaign board) is going to have ever evolving interesting situations arise as play progresses. I feel it's up to the players to find these rather than me tell them. I want them to seek their desires not look for where to they are to follow. A great want...
  13. howandwhy99

    OSR/older D&D and XP from gold - is there a "proper" alternative?

    Gold as XP means you can trade your treasure for XP. The local merchant is the best place to get XP in such a game, after sneaking past monsters to collect all the treasure you can. I prefer XP for roleplaying, which simply means each role (class) gains XP for the unique way each class is...
  14. howandwhy99

    My Attempt to Define RPG's - RPG's aren't actually Games

    I think it's more applicable to say that improvisation games aren't actually games as they don't including the gaming act within them. Gaming requires the ability to succeed at gaming the game. In other words, there must be an objective inherent within the game design the players can accomplish...
  15. howandwhy99

    What is *worldbuilding* for?

    Obvious to anyone, Subverted D&D is not D&D. Like any act of improv, it isn't even gaming. All actual games are designed for repeat play. Unlike stories which an audience simply consumes and then they go stale like an old joke, games are enabling mechanisms to improve oneself at the behaviors...
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