1. My group doesn't usually do player v player social rolls. If a player wants to convince another player then they can try. Although, probably an opposed skill roll would be good. Bluff v Insight or Streetwise.
2. I play very player forward so I don't usually do this either. I give away false...
Just because you know "more" doesn't mean you know what a player will and will not enjoy and so you can't make a decision in their best interest because you are not them. Players are not children.
I've already expressed how I would deal with that situation where the player's decision for their...
Okay, you haven't made any assumptions...
How did you know the game was RAW again?
You must have missed the part where he basically said that their wishes would turn the game into a non-rpg? Because, that's a pretty jerky thing to say.
Like I said before, being rude to a jerk might not be...
Heartily disagree all you want. I don't agree with the DM knows best argument either. As for your hypothetical, I change my plots to suit my players on a game by game basis. So I would let the player turn into a dragon or whatever and come up with another explanation as to why the dragons...
Fine, we can play that game, if you wish. Since you have assumed that compromises existed, you have reached an unsupported conclusion.
You have no idea of knowing how the conversation started and ended and you have no idea how much middle ground they may have found.
This whole conversation is...
Yeah, it is. For "no" to not be either it needs to proceed something that qualifies the possibility of compromise. Merely saying "No" is a refusal or denial and is usually used in a final context.
Like I said to bedrock, why is it so hard to say "This is going to be hard because (enter reason...
No, I'm not. You are assuming that's what I'm saying but if I've been unclear, I'll try to be as clear as possible now.
My position is that you should never say "no" outright because you think your preferences as a DM hold more clout over the preferences of your players. You should always be...
I disagree. Neither preferences out-rule each other. If you and your players are bent on getting your way then that's not a group or people I'd be involved with. I also think you should always strive for the middle ground.
I don't always get what I want and neither do my players but we're all...
I never offered that opinion.
I'm attributing that disposition because I don't agree that a DM who is dismissive of his players requests cares about their enjoyment.
Once again, I never offered that the GM says yes to everything. I offered that the GM should always cooperate and compromise...
Ah huh, so if you're not trying to qualify yourself as an authority then why suggest that "you should know"?
It doesn't matter how many times he said "yes" or "no", the fact that he was uncompromising and dismissive does.
I'm not conflating anything, I'm asking you to think about why the...