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innerdude's latest activity
innerdude
replied to the thread
Open Gaming Should Mean Open
.
So I'm of two minds on this. One -- by any measure, the "open source" movement across intellectual property contexts (software, books...
Tuesday at 8:01 PM
innerdude
reacted to
pemerton's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
Both @Manbearcat and I have, for many years, posted about CoC as a suitable vehicle for this sort of railroad play. From the player...
May 2, 2024
innerdude
reacted to
pemerton's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
It can also happen because the game rules tell you that's how it done. Not far upthread I quoted Edwards's illustration from DC Heroes...
May 2, 2024
innerdude
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
I can definitely confirm that Ironsworn and Ironsworn: Starforged have mechanics that either explicitly or implicitly ask players and GM...
May 2, 2024
innerdude
reacted to
zakael19's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
So here's the thing, D&D as written doesn't really do anything to promote that, yeah? I've mentioned this multiple times and you just...
May 2, 2024
innerdude
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
Sure. But that's you choosing to prioritize your own desires over the players'. "I totally made up this fictional thing 6 hours / days...
May 1, 2024
innerdude
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
Very much this. But man oh man, was I extrapolating to keep the "living world" alive and running. I was a darn good extrapolator. I...
May 1, 2024
innerdude
reacted to
hawkeyefan's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
Yeah, I think it's tough to examine our games and realize this, but like you, I know I did my fair share of this earlier on. Even when I...
May 1, 2024
innerdude
reacted to
AbdulAlhazred's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
Relentless focus on premise and lack of a prearranged plot of any sort beyond what the core premise itself implies. The focus is on what...
May 1, 2024
innerdude
reacted to
Campbell's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
So, I don't think a given process or mechanic is sacred and only belongs in a single given arrangement. If I did Chronicles of Darkness...
May 1, 2024
innerdude
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
I was never a tyrant GM even when I was running Savage Worlds for 9 years in about as "trad" a fashion as possible. But neither was I...
May 1, 2024
innerdude
reacted to
zakael19's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
I would say that most narrativist games would explicitly tell you that determining “an assassin will kill the princess on Tuesday night”...
May 1, 2024
innerdude
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
See, this is one of those things that until you give narrative mechanics an honest try, feels like it should be the absolute right move...
May 1, 2024
innerdude
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
That's all fine and good. But the point of mechanics that point to fiction-first, non-"diegetic" conflict resolution in games like...
May 1, 2024
innerdude
reacted to
zakael19's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
When an entire system is built around them and explicitly tells GMs things like “doing plot is antithetical to this game, stop it right...
Apr 30, 2024
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