Recent content by innerdude

  1. innerdude

    Sunday Chat: What New Editions Were Upgrades? Which Ones Were Downgrades?

    Ironsworn: Starforged is an ever-so-slightly better game than Ironsworn, and the Sundered Isles supplement makes it even better. A revised Ironsworn 2.0 that backports the rules changes and updated oracles would be an insta-buy for me.
  2. innerdude

    Ironsworn Actual Play

    This, this right here --- this is the kind of thing that keeps me coming to EnWorld. Awesome stuff, @hawkeyefan.
  3. innerdude

    How Complex Do You Prefer Your TTRPG Systems In General

    So as far as scaling for this poll, "complexity" is probably a slightly modest bell curve bump. Complexity scales down faster the farther you move toward 1, and scales up faster the farther you move toward 10. For example, the complexity of going from scale 0, "Total free form 'Let's...
  4. innerdude

    How Complex Do You Prefer Your TTRPG Systems In General

    I voted "5", but my tastes really run from around a 3.8-4 (Ironsworn) to a 7.7 (Pathfinder 2). All things equal, whatever complexity you'd rate Genesys / Daggerheart is about what I prefer most of the time, which is probably about a "5". I actually think D&D 5e is closer to a "7" than a "6"...
  5. innerdude

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Starforged was one of the first things that came to mind for me. A few tiny tweaks to combat, with some additional balancing of how to make progress to trigger an "End the Fight" move would be awesome. Personally, I don't know that Star Wars really needs anything beyond what's already out...
  6. innerdude

    Let's talk about "plot", "story", and "play to find out."

    ** Sigh ** The game is free. Go play it. It's meant to be played solo as a default mode of play. Go try it out for 2-3 hours. It's a game because it has structured rules for how specific narrative elements evolve. When you undertake a journey, you don't get to decide whether you arrive at your...
  7. innerdude

    Tell me about Star Wars: Edge of the Empire

    One more quick note on rules and supplements for the system --- The really only truly indispensable, non-core supplement I turn to regularly is the Gadgets and Gear book. Other than the core book of your choice (EotE, AoR, FaD), this is the one I'd probably go out of my way to acquire. It's...
  8. innerdude

    Vincent Baker on narrativist RPGing, then and now

    I mean, the short answer is---to channel the appropriate Star Wars motif---"This isn't the game you're looking for. Move along." If that's genuinely---genuinely, mind you---the player's mindset, then narrativist play agendas, techniques, and overall goals don't generally align to that kind of...
  9. innerdude

    Tell me about Star Wars: Edge of the Empire

    Some additional explanation of FFG Narrative Dice combat --- So in a certain sense, FFGND combat uses a fairly structured "subroutine" that will feel familiar on the surface to D&D players, but the underpinning mechanics cause the tenor and pace of combat to be different. Mechanically, PC...
  10. innerdude

    Tell me about Star Wars: Edge of the Empire

    So I saw this a few days ago and have been thinking about how I could assist. Obviously I don't know you and your group personally, and what little I do know is from interactions on the forum here. From our interactions, I do recall: You have a long-standing house-ruled D&D 3.0 system that is...
  11. innerdude

    Tell me about Star Wars: Edge of the Empire

    It straddles an interesting line between "traditional" and "narrative" gameplay spaces. At its heart, it requires you to play it like you would a Star Wars show-- focus on the situation and your character's place in the situation and less on the mechanics, though the mechanics are crunchy just...
  12. innerdude

    What makes setting lore "actually matter" to the players?

    This is a fairly excellent and concise summary of my general feeling as well. Especially when, as a GM, I'm looking for much more in terms of character realization from my players than the generally shallow/trite tropes that often arise from non-purposeful anthropomorphism. But to be fair, I do...
  13. innerdude

    What makes setting lore "actually matter" to the players?

    Yep. And again, my personal preference now is to just be done with the "pretend theater" of choosing a race/heritage. "You can choose human as your race. Period, the end." Sure, all good for you and your group. I just don't care about making the effort for this anymore. I don't care about...
  14. innerdude

    What makes setting lore "actually matter" to the players?

    So yes, I'm "Person B" in this equation, and for purposes of this thought exercise, assumption is that I'm the GM. I was responding to RenleyRenfield 's assertion that for him, he's sick and tired of fantasy settings because "the lore and boundaries around lore" are useless/meaningless. For...
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