Pathfinder Second Edition has been with us for a few weeks. You're still on your first or second character; by all metrics, you're still digesting the system. "Surely," you say to yourself, "at this point in the game, I don't need third party materials! What could possibly change the game enough...
I'm a little worried about the Campaigner, if only because it's so random and weird, but that was the archetype I made specifically for a fan when the PFRPG version was made, so I had to see it through. Any thoughts on that in particular is appreciated!
Hello there, everyone! I'm Brad Crouch, sole proprietor of Interjection Games, and I've finally taken the first step into 5e design with a conversion of my runesmith base class, which I'm sharing with everyone as a public document on Google Drive. Comments are available to all. Let me know what...
Greetings! This is an interest check for a design I've been pursuing for a little while now, namely an attempt to marry some of what I feel are the best components of Advanced HeroQuest and Warhammer Quest with the best components of the classic Gygaxian school of RPG development. This game does...
Eh, don't worry. Wizards of the Coast will do the exact same thing to 5th in the next few years or so. In 3.5, it was prestige class stacking. In Pathfinder, there's this urge to normalize the tiers with respect to their best stuff rather than nerf existing classes. In the former, the absolute...
See, this is the great thing about Obsidian. Despite the failings, we can see the passion and the fact that they somehow have some excellent writers who love building stupidly complex gamestates. We can most definitely blame executive meddling for KOTOR2 - the complexity of what they were...
Depending on the sort of group you have and how invested they are in this sort of thing, I think you'd have an easier time locking out non-core spells in this fashion. Alternatively, you can take a fun buff spell without a mass version, say heroism, and make a mass version 3 or 4 levels higher...