Hi Kzoki, I'm the editor on Touch of Class. The bombs are alchemical weapons, and are affected by the Alchemical Artillerist feat. The bombs do not add your ability modifier to damage. They're like cantrips, using only the number on the die.
Oh hey, that's me!
It's true, I was an undergrad in college when I coauthored the Tal'Dorei Campaign Setting, and an intern at G&S of only about 6 months. But at that point, I had been editor of EN5ider for two years and a freelance designer for Kobold Press for just under a year. It was still...
A rising tide raises all ships. Just like D&D's financial success and cultural penetration improves the success of the entire RPG hobby, Critical Role's continued success turns people on to new RPG shows and opens the door for new shows to appear and thrive. I have faith in you, indie streamer! :D
To my knowledge, there are no plans of releasing adventures for this setting. The goal of the campaign guide is to provide fuel for GMs to create their own adventures. Matt hopes to create more campaign guides for other continents on his world of Exandria, however.
The Gazetteer portion of the book is rife with plot hooks. (Like that "Legend of the Headless Horse-Man" one above? Hee hee.) The huge density of story seeds is one of my favorite parts of the book.
Drama is one major reason why it's included on the show, yes. That said, your interpretation is another awesome use for the resurrection challenge! My favorite part of having this book out in the wild is seeing how different gamers take it in totally unexpected directions.
Matt's a...
Your evidence seems to disprove your claim. :P Also, Adventurer's League loves the Moonsea region. I would love to see some Zakhara or Kara-Tur, but those settings require a very careful touch to avoid playing into outdated and demeaning orientalist tropes.
I won't say it won't happen, but I think WotC is well aware that splitting their base via too many campaign settings [is one of the things that] killed TSR. Their strategy makes sense; offer the old stuff as pdfs on the DMs Guild for the die-hard fans, and keep a unified setting in their main...
The way I see it, the game system is a vehicle. Uber drivers don't pay Toyota to license their cars, it wouldn't make sense for a DM to have to pay royalties to Wizards of the Coast. They've already paid for the car/Player's Handbook, and may even drive future sales if their players buy...