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There's actually a 3.5 edition adventure called "Fires of Hell" that is played when the PCs die as a way to give them the chance to "fight" their way back. Someone converted it to 5E. I haven't played it, but I have read through it and seems really decent. So, you could try that. Might be...
Oh, no worries! I apparently can't Math either, ha ha ha And technically, you did calculate correctly, just based on an incorrect assumption. Which is better than I do half the time, lol
Anyway - no Harm, no Foul!
And thanks for the gender correction. :P
I think we have some wrong Math.
On page 10, the last post was by Yuri and listed:
Dwarf 17
Elf 11
Half-elf 20 +1
Half-orc 11 -3
Human 18
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On page 11, the first post was by CanadianneBacon. he listed:
Dwarf 14
Elf 11
Half-elf 20
Half-orc 9
Human 18
--------------- since I do NOT...
Dwarf 24
Elf 17
Gnome 3
Half-elf 23
Half-orc 19
Halfling 17
Human 27
I REALLY don't like Gnomes in this edition....
(or Halflings... but that'll have to wait until tomorrow. Assuming they last that long.):devil:
I was thinking about the extra damage issue and how to handle that, i.e. whether to give advantage on the damage roll (like some are suggesting) or a flat damage or something else. I was thinking that it might be useful to take the KIND of mount into consideration. I mean for a mounted warrior...
There's a homebrew archetype (yeah, mine, ha ha) for Strength based rogues that gives Medium armor as a bonus proficiency, which get's to your AC issue.
http://www.enworld.org/forum/showthread.php?454746-5E-Rogue-Archetype-Ruffian
At the bottom of the post it gives a list and links for other...