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Recent content by jdpacheco

  1. J

    Sacred Circle and implement keyword

    Since it's not an attack or damage roll, the + doesn't add a benefit. It could factor in later on a secondary ability. A lot of the holy symbols already have "If you use this to delivery an effect..." type stuff, so there may be something like a "Holy Symbol of Protection" which gives an extra...
  2. J

    Question regarding feat/power Sehanine's Reversal

    Dying is the condition. The saving throw isn't against the Dying condition, it's a "Death Saving Throw". There's actually no condition to be transfered as the saving throw and the condition have be separated, and are only rejoined by the fact that you make one while you are the other.
  3. J

    Stealth - back to RAW. PEACH

    I would say: Hidden is something you are from *all* creatures, at least for the sake of these feats. Any time actual invisibility enters into it, it gets a little bit shaky. Also, what happens if you're "invisible" and a new creature enter combat. Do you check to see if your old Stealth beats...
  4. J

    Help me grock the warlock

    Of course there is, it's just called "Resistance" now, and there are creatures that have "Resist Weapon Damage". Also, the Ironskin Belt gives "Resist Weapon Damage". Obviously fire damage and such will get over that, but an arrow or thrown dagger, or any other form of basic attack (other than...
  5. J

    Minions and Temporary Hit Points

    I like this. Very clean and elegant, and keeps with the concept of minions without discarding Temp HP entirely. I think I'm going to "borrow" this one...
  6. J

    Warlock, Shadow Walk and Stealth

    My take (after much consideration): Stealth is something that you perform an action doing, not a condition So: If you want to attack from stealth, check to see if you meet the conditions, make the check, then attack. If you want to move while "stealthed", check to see if you meet the...
  7. J

    Help me grock the warlock

    Eldritch blast (Bread & Butter At-will, as you said), Diabolic Grasp (L1 Encounter), Otherwind Stride (L3 Encounter, also a Burst), Curse of the Bloody Fangs (L5 Daily), Sign of Ill-Omen (L7 Encounter), Iron Spike of Dis (L9 Daily). Through Heroic Tier, the only time you can't pick an untyped...
  8. J

    Help me grock the warlock

    Building off of KidSnide... The effects are much better (invisibility, even from a single target, for a round?), and they a fair number of "untyped damage" attacks, including their At-Will. With curse and the Pact Boons, they can be pretty flexible. They can pretty much always deal extra...
  9. J

    "Can't finish its action..."

    You can't have it both ways. Either: An attack happens. This means the whole burst. If the burst doesn't include the pally, then fine. But if there is even a single attack roll, and the pally is an intended target, then DC doesn't apply. Or: No attack ever happens. Therefore there is no...
  10. J

    Death Saving Throws (& Flanking while prone also...)

    Yes. The point of that use of Heal is to trigger Second Wind for a down character. Normally, if you're unconscious you can't activate it because it's a standard action, and you can't take standard actions at that point. However, someone using the heal skill triggers it in a way that doesn't...
  11. J

    Death Saving Throws (& Flanking while prone also...)

    Prone creatures can flank, or otherwise gain combat advantage over opponents. As for the death saving throw... I'd say that technically it doesn't work that way. The only time a Death Saving Throw is available to a character is when they're dying. There's no other place that makes any...
  12. J

    Teleport Question

    I would say, first, that it's limited to your movement... So it wouldn't affect anything that you would do any other characters. I would also say it specifies "one square", which means that it definitely doesn't increase it from Burst 3 to Burst 4... at most it would be "Burst 3 plus one more...
  13. J

    Half-Elves and wands

    Which is exactly why I don't feel that Dilettante particular breaks anything in the system if you just let the half-elf use the darned thing... With no implement bonus (until I see an errata that says that they get it...)
  14. J

    Throwing Weapon Return

    The way I read it is that the weapon returns after you resolve each attack roll. Otherwise, the added feature quickly becomes useless. I'd say that magic weapons are the exception to the general rule. I think that the side effect (you have to have up to 9 Magic Daggers (or Shuriken) for...
  15. J

    Half-Elves and wands

    I would say that: (a) Yes, a half-elf who uses Dilettante to acquire a wizard (or warlock) power can use a wand to access the Daily power. He does not gain any *other* benefits from the wand (b) This is *not* earth shattering. If the Half-Elf wants to spend all his money on a wand to get a...
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