Im the 2e necromancer splatbook it mentions that they would gain 1xp for digging a grave. Presumably they are allowed to use tools to do this...so that should apply to a shovel or a skeleton they control wielding a shovel.
Insert massive field of animated skeletons repeatedly digging graves...
With respect ....using Monopoly and what it offers as an example of what boardgames in general have to offer ...you might not be very familiar with modern boardgaming.
How about we start by making combats in 5e actually interesting from a gamist standpoint? When my DnD character learns a new...
If he was able to do something only because of the presence of the force....and he would not have been able to do it without the presence of the force .. he used the force.
Like when I swim I use the water.
The second definition of Quality on Mirriam-Webster is "degree of excellence". This definition incorporates objective traits like book bindings, paper stock, and proofreading. It also incorporates subjective traits such as appealing art, interesting story, and engaging mechanics.
If one were...
My actual answer to the OP is that 5e peaked just before they announced "No psion class because learning things is hard".
That limited WotCs creative range for everything that came after.
They even had Touch AC to try to model this more realistically in 3.X. It's no longer a thing because 5e is less concerned with that level of "realism".
A fire giant and his pal roll to hit two halfling opponents. Both roll and get a total of 15 to hit their opponent.
Halfling A and B are identical except for B has a shield. Halfling A is barely hit but B is missed because of the extra shield bonus. Did the 2lb shield deflect the 50lb...
At you table, how much real-life-time is taken up by the party taking a short rest?
At my table 80%+ of the time it's the GM saying "OK you rest. Spend HD and regain whatever you get" and play resumes after some people roll a few dice and update their HP tally sheets.
The impact is that the less distinct each class is the blander the game becomes. I'm a player that enjoys variety and keeping things fresh.
The sorcerer and wizard already overlap so much that making the warlock closer to that design and farther from something unique is not a good thing...