I think paired with the fixed positions in initiative order it could lead to unfun dynamics, where the next adversary after the caster is the designated "spell disruptor". With some unlucky rolls (like a 11 for a wizard and 10 for a rogue) the spellcaster now can never cast a single spell and...
I used the ruins of an monastery in a campaign last year. The players went to the ruins searching for the knowledge to save an ally from death. The surface ruins were used by a cult as a homebase/military outpost and the crypts were haunted and the library where the knowledge to save the ally...
The higher planes from contact higher plane spell:
Edit: jokes aside, nowadays I always play Forgotten Realms using 5e's Great Whell with some borrowed 1e and 2e concepts, specially old Planescape box. When playing home-brewed scenarios I use my own simpler cosmology where the "Higher Planes"...
The medieval fantasy gloss definitely makes it more palatable, at least for people who aren't from North-America, like me. The OD&D's "settlers fantasy" of finding land, getting rid of it's savage chaotic inhabitants and bringing civilization Law to the land while shamelessly robbing every penny...
I am not sure, I just guessed Tiamat because Zariel's ending in DiA is left to the player, and Asmodeus is too overpowered to be a villain instead of the villain. The other Archdevils aren't as interesting as them imho, but they could work with the right plot.
IIRC Strahd was mentioned before, so it's very likely. Nine Hells could feature Tiamat, but I don't know who would be Spelljammer's, FR's and Eberon's villains.
I love using mundane animals as a way to portrait environments: a forest needs wildlife, a farm town needs sheeps and cows, a city needs dogs and cats and pigeons. Also, I like to use mundane animals when I don't want an encounter to be a combat but I'm afraiymy players will default to violence...
Not really. I'm thinking about everything that was created to be played using the Dungeons & Dragons 5th edition ruleset, both by Wizards of the Coast and third party/independent creators. At least in my view the non-WotC ecosystem is one of the reasons why 5e had a huge impact.
With 5th edition reaching its 10th anniversary and the last two adventures before the 2024's revision soon to be released, I invite you to revisit the last decade of D&D and think about this question: what were the highlights of 5th edition? The best adventures, the best sourcebooks, the...
For D&D-like TTRPGs I like the idea of a rules book and a bestiary. However I think a game master focused book is unnecessary, at least as a "core book". If the players need to read the rules it's better when they know all the rules.
Also, contributing to the issue: when they started selling translated 5e books here they were selling it at R$ 150 (30 USD), which is somewhat more aligned to the local book market for hardcover books with glossy paper. Now they are selling it at R$ 300 (60 USD), which is way too expensive for...
Portuguese releases were a mess (first print had a lot of errors and had to be errated day one, the schedule had lots of delays etc.), really sad they gave up instead of fixing it for 2024 edition.