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Recent content by jpbogossian

  1. J

    D&D 5E Polearm master for Adventurer's League - lvl3-4

    You're right. I thought I had read a dev say it was permanent reach, but I guess I got it backwards.
  2. J

    D&D 5E Polearm master for Adventurer's League - lvl3-4

    I agree that if you have a weapon and a shield casting spells with Somatic components is tricky since you have to drop the weapon every turn, but you can cast them with a Two-Handed weapon as long as you are only holding the weapon and not attacking with it. That would technically mean however...
  3. J

    D&D 5E Polearm master for Adventurer's League - lvl3-4

    I personally like Quarterstaff and Shield more. As Warlock you can go Pact of the Tome and get Shilellagh so that you only need to focus on one stat. And sometimes having 10 feet range isn't that great, enemies can move around you more freely without receiving attack of opportunities.
  4. J

    D&D 5E Options for the best archers

    If you want to optimize the damage, go straight Ranger. Pure Fighter does more damage at level 20, but before that the Ranger is king, and people rarely play level 20 games anyway. If you are alright with dealing less damage but having more utility and eventually casting wish go Bard and grab...
  5. J

    D&D 5E Barbarian/Rogue build

    You can try that build, but it is awkward. Rogue loses too much by going Strength. Remember Rogue can use his sneak attack anyway if there is another ally close by, and that is almost 100% of the time in a party.
  6. J

    D&D 5E Party Synergy

    My Party would probably go something like this: Total Defense focused Cleric Healer/Buffer casting Sanctuaries and Warding Bonds and Mounted Combatant Druid in Bear Form with Sentinel Control Focused Lore Bard Paladin Druid stays in Bear form when enemies are mostly Melee or goes into caster...
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