The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
To add more randomness in combat, I was thinking of making Health equal to level x3.5 (you can use the chart on page 2, substituting d6 for level, so a starting level 3 character has 10 Health). Then have attacks inflict 1d6 damage Instead of 1 point.
How is movement handled? I was imagining something abstract like range bands: Close (adjacent, melee weapons), Medium (several yards away) and Long (dozens of yards away) with 1 Movement action required to Move one range band. Firing missiles suffer -1d at target’s at Long Ranged, and +1d6 at...
How is movement handled? I was imagining something abstract like range bands: Close (adjacent, melee weapons), Medium (several yards away) and Long (dozens of yards away) with 1 Movement action required to Move one range band. Firing missiles suffer -1d at target’s at Long Ranged, and +1d6 at...