Recent content by Kannik

  1. Kannik

    D&D 4E Let's Talk About 4E On Its Own Terms [+]

    While I concur that it doesn't fully fit the original concept of the class, I would like to note that in isolation I found the Artificer a very fun and capable class that I played from 1 to 20. It still has some of the vestiges of its origins (such as buffing magic items), and could be made to...
  2. Kannik

    D&D General DALL·E 3 does amazing D&D art

    I cannot express nor necessarily understand why this is so darn delightful to me. Love it. :D
  3. Kannik

    Dragon Reflections #76

    Given Top Secret was my first RPG, I'm always on the lookout for good spycraftian (and I do have Spycraft 1 and 2) action. Right now I'd probably run it using Cortex Prime (I was not overly excited with TS NWO).
  4. Kannik

    Grade the Forged in the Dark System

    Got a chance to update the Grade... it dropped slightly in its grade but remains quite top heavy in its results while also having great 'brand recognition' and a pretty good played score as well. :)
  5. Kannik

    Grade the Forged in the Dark System

    Hi all! I'm travelling and behind on updating the Grade on the opening post... aiming to get to that tonight! :)
  6. Kannik

    Grade the Forged in the Dark System

    So far I have only given the system a try in Blades in the Dark, and my experience was quite positive! I enjoyed the narrow but strong ‘mission based’ loop, the idea of flashbacks and downtime (and vices), the partial success/at cost mechanisms (and the idea of the devil’s bargain), and clocks...
  7. Kannik

    Grade the Forged in the Dark System

    Have you played or run the Forged in the Dark system? First introduced in the Blades in the Dark RPG, a CC licensed SRD was released and it now powers some 300+ games of all sorts of genres, including Band of Blades, Scum and Villainy, Beam Saber, CBR+PNK, Asphalt & Trouble, Crescent Moon...
  8. Kannik

    Grade the Silhouette System

    Well, this one seems to have run its course. I'm a bit surprised at the low score, I guess it must have rubbed some the wrong way. Though the unfortunate about it not being introduced to newer/expanded crowds isn't so much about the rules (myself I would likely use a different system now) but...
  9. Kannik

    Grade the Silhouette System

    Cool, thank you for that confirmation. That latter bit is one of my biggest concerns that it isn't finding a way to announce itself to a newer crowd. :/ (Something I wasn't able to really do either with the fanzine, though my marketing skills are... well, I might well have a negative stat...
  10. Kannik

    Grade the Silhouette System

    Haha, the Ferret really is the Urbie of HG, ain't it? Butwheel vs trashcan. ;) :D
  11. Kannik

    Grade the Silhouette System

    That's great to hear! The last playtest material I'd seen/gotten was from 2022, excited to see it get released.
  12. Kannik

    Grade the Silhouette System

    Aye indeed, it is the lowest of the bunch thus far -- second place is the SAGA system at 88%, and the rest are all in the high 90s-100. I'm not entirely surprised that it is low, though at the same time I would've thought it had more lasting mindshare despite its heyday being a while ago. It...
  13. Kannik

    Grade the Silhouette System

    Huh, from my feel of GURPS, it's got a different intent than Silhouette so that could've been interesting to see. Someone did do a D6 system conversion for Heavy Gear (though not through a commercial license).
  14. Kannik

    Grade the Silhouette System

    Tribe 8 I think is one setting where the 'in universe' style writing and the 'vibe' unfortunately overwhelmed the clarity of the concept and setting. They eventually released a player's guide that was written in plain language to help make a greater sense of things. (As an aside, there's a...
  15. Kannik

    Grade the Silhouette System

    I really like the Silhouette system. As in “create, edit, and publish the Silhouette Fanzine for 10 years” + playtest/writing + create a bunch of supplements amount of really, really like. :) A big chunk of my fondness definitively has to do with the rich settings*, the cool mechanical...
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