Recent content by kelots

  1. K

    ZEITGEIST Impossible speeds

    Think I'm going to combine a few ideas after chatting to him. We agreed not to retcon and look for a way to adapt consequences a bit for general gameplay (he doesn't know most of this): He's in trouble, he should be fired but the Fey lord will show up and throws a spanner in the works His...
  2. K

    ZEITGEIST Impossible speeds

    Definitely not running a Brooklyn-99 game, though definitely a fan of the show! Ooh I like this bit about the Archfey, he's a vekeshi mystic so could be a tie in there. I'll go read adventure 5 a bit more... I was thinking overnight that maybe Stover steps in and tries to defend him (he must...
  3. K

    ZEITGEIST Impossible speeds

    In other news, I'm a little stumped on how to react to this interaction: One of my players, Mason, had evidence planted in his property by Kell which was uncovered in the Audit. He was picked as he also had the most dodgy record across the constables (stealing wands, pushing for deals with...
  4. K

    ZEITGEIST Impossible speeds

    AHHH wicked thanks guys
  5. K

    ZEITGEIST Impossible speeds

    Hey guys, do you know why adventure 3 makes a big deal about this: Exploration/Social. Montage. Race by sea before another portal unleashes monsters into the world. The PCs have a ship assigned to them, which is fast enough to reach the northeastern coast of Ber, where the sunken seal lies, in...
  6. K

    ZEITGEIST: Bonds of Forced Faith Now On Roll20

    Does this have spoilers for the main campaign? Eg thumbnails looks like a player controls Harkover?
  7. K

    ZEITGEIST Xambria advice

    Hey guys thanks for your help with Adventure two. Just been reading through adventure 3 and keen for advice on how to play out some themes. First off though, some context as this party had a ROUGH encounter at the Church which went roughly like this: Go in, find wolfgang, convo went well with...
  8. K

    ZEITGEIST Few questions after running a few sessions

    Here's my stab at it, all the things noted as "on the x day of summer" and obviously ignoring all the things that say "a day after the party does x" Day 1: Called into investigate the death. Creed in the guise of Officer Porter visits Professor Kindleton asking for Wolfgang. Day 2: Day 3: Dr...
  9. K

    ZEITGEIST Few questions after running a few sessions

    got it thanks :) another two side questions, is it cool if I start a thread with my session recaps too? See a few of them on here <3 adventure 2 talks a lot about creating a timeline of events, and I've seen a few posts on here about people creating flowcharts and timelines... don't suppose...
  10. K

    ZEITGEIST Few questions after running a few sessions

    Hey guys thanks this is perfect, cheers for the responses. Thank you. Great point to let them just build power builds if they want - combat isn't the focus of the AP (and they've been learning this already)! Regarding the throat-slitting incident, the party had decided to try bust out the...
  11. K

    ZEITGEIST Few questions after running a few sessions

    Hi there! Have had a few things pop up while running the game so far. We've just finished adventure 1 and had some teething issues getting used to the module style but are on track and having fun. I have some scattered questions hoping the hive mind can help with :) Did you guys veto any...
  12. K

    ZEITGEIST Zeitgeist session 0 in 5e

    Thanks buddy big help. Will keep this in mind! Looks like the player who's leaving our group for Uni soon can't make it so we're jumping into session 1 tomorrow. I think I'm pretty comfortable with most of the stuff from above (the mass-search through all PDFs helped me a ton in figuring out who...
  13. K

    ZEITGEIST Zeitgeist session 0 in 5e

    Yup the design intent seems clear that guns should be cumbersome to use, rather than half my party looking at going vHuman to bypass this. Artificer magic reload looks like it might be good to go, but the player looking at the feat version is making a sniper focused build so I'm wary of the...
  14. K

    ZEITGEIST Zeitgeist session 0 in 5e

    Thanks mate the advanced search is perfect! Anyone have thoughts on the Artificer repeating shot and Muzzle-Loading property? I've got a second player now asking about the Tasha's Gunner feat too which removes the reloading penalty. Seems like it's against the design intent on outlined in the...
  15. K

    ZEITGEIST Zeitgeist session 0 in 5e

    picked this up and its awesome, thank you! now to find a tool to stitch all the PDFs into one so i can CTRL+F for things hahahahaha.
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